When I write a big series like this one, I usually imagine I’m talking to other people that have played through the game. On the other hand, I know anecdotally that a non-trivial portion of you will be reading this without being familiar with Grand Theft Auto V. So before I start in on the analysis, let’s go over the story in broad strokes.
Normally I do this sort of thing a little bit at a time as we step through the plot, but the structure of GTA V makes this difficult. There are numerous side-plots. Some of these rejoin the main plot much later, while others conclude in isolation and still others peter out or hit a dead end. Some are isolated stories that don’t connect to the main missions at either end. Some of it can be tackled in any order, while other parts form choke points that require you to have completed all of the dangling plot threads before you can proceed.
To give you an idea of how convoluted it can get, here is the chart Campster made of the “plot” in his Errant Signal video on GTA V:
That chart leaves out a lot of plot threads: Trevor’s feuds with the Lost MC and the O’Neil brothers. Trevor’s short-term relationship with Mrs. Madrazo. Michael’s becoming a Vinewood producer. Tonya’s towing jobs. The bail bond missions. The Paparazzi missions. Franklin’s run-ins with the adrenaline junkie. Michael’s dealings with the Epsilon Program. The jobs for the weed advocate. The Civil Border Patrol. The stuff with Cletus. The efforts of Lester and Franklin to manipulate the stock market via assassination. Some of those things are irrelevant side-plots but some of them are connected to the main plot in unexpected ways. (Like, the first assassination job is required to progress the main plot, but the subsequent jobs are not.)
Hopefully you get the basic idea. This game doesn’t have a proper story arc that builds over time. It actually feels like someone took about four seasons worth of some Sopranos-style crime show and shuffled all the scripts together without regard for pacing, theme, tone, or continuity.
My point is that doing a chronological analysis of this story would result in this series being just as random and aimless as the plot of the game. GTA can sort of get away with being aimless on account of being an open world game, but aimless analysis is not a lot of fun to try to follow. (And it’s confusing to write.)
So here’s the plot of the game, with as many extraneous elements removed as possible:
Continue reading 〉〉 “Grand Theft Auto V: Story Overview”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.