MORE Theme Changes? Are You KIDDING Me?

By Shamus Posted Sunday Sep 9, 2018

Filed under: Notices 112 comments

The nightmare of fussing continues. To be totally honest, this is kind of fun. I could do this forever, except I know that having a consistent experience is important and I know how disorienting it is when you show up to a previously familiar site to find everything has been moved around. So I need to stop messing around with the site because I don’t want to drive everyone crazy. At the same time, I really want to see the results of just one more round of changes. Maybe two. Possibly two. We’ll see.

What’s new?

  1. The main menu has been moved to the right. I’ll talk more about that below.
  2. Fixed some instances where a comment and its direct reply might end up being nearly the same color.
  3. Regardless of whether it eventually winds up on the right, the left, or the top, the menu is now more compact.

Some people say they dislike the left-menu because it feels wrong or alien. Apparently left-to-right reading habits have them scanning over the useless (to them) sidebar every time they visit the site. So let’s put the menu on the right and see what happens. As before, I’m adopting a “Squeaky wheel” approach to design, so if you love something and don’t want to see it changed then you need to speak up.

So let’s talk about this main menu some more… Continue reading ⟩⟩ “MORE Theme Changes? Are You KIDDING Me?”

 


 

The Witcher 3: The Aen Elle, and Potpourri

By Bob Case Posted Friday Sep 7, 2018

Filed under: Video Games 61 comments

In the last post we discussed the Aen Seidhe, the Witcher universe’s name for the population of elves that was gradually overpowered by the arrival of humans. But they aren’t the only elves in the Sapkowski books. There’s also the Aen Elle, sometimes called the Alder Folk, who… weren’t.

Avallac’h, the mysterious elven mage – who, in the course of tracking down Ciri, we learn aided her escape from the Wild Hunt – is one of these Aen Elle. After dispatching Imlerith, one of the main story quests has Geralt accompany Avallac’h to the Aen Elle homeworld, a trip which sees the two of them using portals to travel between different worlds.

One of them is this desert, which Avallac'h says was once the bed of an ocean. The sequence is apparently a reference to a famous Polish science fiction novel called <del>Polaris</del> Solaris.
One of them is this desert, which Avallac'h says was once the bed of an ocean. The sequence is apparently a reference to a famous Polish science fiction novel called Polaris Solaris.

You might notice that things have gotten a little weird. Someone who has only played the games, and not read the books, might not be aware that there even are other worlds in the Witcher universe. It’s a surprising shift in tone from the blue-collar griffin/foglet bagging of a typical sidequest to an almost sci-fi flavored jaunt between worlds. The player isn’t given much warning, either – one minute, the quest log is telling you to talk to Avallac’h at Dandelion’s refurbished inn, the next, you’re hopping through time and space, traveling along something the game refers to as “the spiral,” which is barely explained at all.

At this point we’re going to start getting into things that could be called spoilers. It’s mostly cosmology and history stuff – it’s not as though there’s some big twist. But I’m going to put it below the link just in case.

Continue reading ⟩⟩ “The Witcher 3: The Aen Elle, and Potpourri”

 


 

Grand Theft Auto V: Story Overview

By Shamus Posted Thursday Sep 6, 2018

Filed under: Retrospectives 70 comments

When I write a big series like this one, I usually imagine I’m talking to other people that have played through the game. On the other hand, I know anecdotally that a non-trivial portion of you will be reading this without being familiar with Grand Theft Auto V. So before I start in on the analysis, let’s go over the story in broad strokes.

Normally I do this sort of thing a little bit at a time as we step through the plot, but the structure of GTA V makes this difficult. There are numerous side-plots. Some of these rejoin the main plot much later, while others conclude in isolation and still others peter out or hit a dead end. Some are isolated stories that don’t connect to the main missions at either end. Some of it can be tackled in any order, while other parts form choke points that require you to have completed all of the dangling plot threads before you can proceed.

To give you an idea of how convoluted it can get, here is the chart Campster made of the “plot” in his Errant Signal video on GTA V:

That chart leaves out a lot of plot threads: Trevor’s feuds with the Lost MC and the O’Neil brothers. Trevor’s short-term relationship with Mrs. Madrazo. Michael’s becoming a Vinewood producer. Tonya’s towing jobs. The bail bond missions. The Paparazzi missions. Franklin’s run-ins with the adrenaline junkie. Michael’s dealings with the Epsilon Program. The jobs for the weed advocate. The Civil Border Patrol. The stuff with Cletus. The efforts of Lester and Franklin to manipulate the stock market via assassination. Some of those things are irrelevant side-plots but some of them are connected to the main plot in unexpected ways. (Like, the first assassination job is required to progress the main plot, but the subsequent jobs are not.)

Hopefully you get the basic idea. This game doesn’t have a proper story arc that builds over time. It actually feels like someone took about four seasons worth of some Sopranos-style crime show and shuffled all the scripts together without regard for pacing, theme, tone, or continuity.

My point is that doing a chronological analysis of this story would result in this series being just as random and aimless as the plot of the game. GTA can sort of get away with being aimless on account of being an open world game, but aimless analysis is not a lot of fun to try to follow. (And it’s confusing to write.)

So here’s the plot of the game, with as many extraneous elements removed as possible:

Continue reading ⟩⟩ “Grand Theft Auto V: Story Overview”

 


 

Experienced Points: Microsoft’s Chance in Japan

By Shamus Posted Wednesday Sep 5, 2018

Filed under: Column 83 comments

In my column this week I make the case that I see an opportunity where Microsoft could attempt to win over Japanese consumers. To be clear, I’m not suggesting Microsoft will do this. In fact, I’d bet heavily against it. Reaching out to the consumers Nintendo has abused and taken for granted would require pretty much the opposite of the corporate culture Microsoft has now.

The problem is that in Japan, Microsoft needs to act like a hungry young startup. When you’ve got single-digit market share, you need to be willing to take risks. When you’re on top you can be aloof and interact only via PR and press releases, but when you’re on the bottom you need to adopt an approachable and human company face. Talk directly to your (potential) customers, give stuff away for free, and make jokes at your own expenseThis is how you do it in the west. I have no idea if self-deprecation is really a good strategy in Japan. to show your self-awareness. You need to be able to present yourself as an alternative to the cold corporate entities that consumers are used to. I seriously doubt anyone in Redmond has the license to do that sort of thing.

Back in 1980, IBM was a bloated, bureaucratic machine. The joke was that it would take them nine months and five million dollars to ship an empty box. Their size and ultra-conservative company culture made them slow and risk-averse. Sensing that they were arriving late to the personal computing market, they did something radical. They created a small team and cut them off from the bureaucracy, effectively giving a small group of people leeway to design whatever they wanted. This enabled them to enter the market quickly and maneuver as if they were a small company. It worked pretty well for most of the 80s, until clones choked out their hardware and feisty youngblood Microsoft punted them out of the operating system market.

So here we are about 30 years later, and now Microsoft is the staggering behemoth that wants to enter a new market but lacks the dexterity to make it happen.

Continue reading ⟩⟩ “Experienced Points: Microsoft’s Chance in Japan”

 


 

Thirteen Years of Twenty Sided

By Shamus Posted Tuesday Sep 4, 2018

Filed under: Landmarks 80 comments

This site is now thirteen years old. Like I’ve said in the past, there isn’t a hard date for launching the site, but the very first post is dated September 1st 2005, so that’s when I observe the site anniversary. Let’s mark this occasion by digging into the database and answering some basic questions. Where does my readership come from? Am I really cussing more these days? Am I becoming more long-winded? Am I putting out less content? What’s the overall ratio of this site in terms of HTML / images downloaded? What OS and web browsers do my readers prefer?

First, I should note that these numbers a going to be very rough. I changed web hosts about a month ago and began using a content distribution network a couple of weeks ago, and so my current data doesn’t go back very far. We’re dealing with a small sample size. We can’t read too much into these numbers, but we can still, you know, read them.

First, the question of OS… Continue reading ⟩⟩ “Thirteen Years of Twenty Sided”

 


 

Diecast #224: Spec Ops, Dark Souls, GTA V, WoW

By Shamus Posted Monday Sep 3, 2018

Filed under: Diecast 52 comments

Soldierhawk is back, and we have lots of games to discuss. One of them is even less than 6 years old, because this site is dedicated to bringing you timely and relevant games criticism and positivity!



Hosts: Soldierhawk, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #224: Spec Ops, Dark Souls, GTA V, WoW”

 


 

Theme Adjustments

By Shamus Posted Sunday Sep 2, 2018

Filed under: Notices 100 comments

Yes, I’m sure you’re sick of hearing about the stupid theme. Not to worry. We’re nearly done. As before, I’m putting this stuff up on the weekend when traffic is slower. Also: If something looks off then make sure to do a hard refresh (Ctrl-F5 on most browsers) before complaining about it in the comments. The problem you’re seeing might already be fixed and you’re just not getting it yet.

Here is a list of the major changes:

  1. If the window is too short to display the menu on the left, the layout will switch to menu-top mode.
  2. Many spacing and alignment adjustments have been made. Too many to list here.
  3. 31 all-new daily background images! These will now fill the entire space behind the content.
  4. The links for stepping through a series are now white-on blue, so they stand apart from the content more.
  5. The promo cardsThe “From the archives” links to other content. have returned. You can see the full list by clicking on “Top Content” in the main menu.
  6. Comment colors have been tweaked to make them easier to differentiate. It’s not the rainbow we used to have, but it has a little more variation than we’ve had for the past few days. I’m trying to balance things between people who complain that it’s hard to track the comment thread colors and the people who complained about the “angry fruit salad” look of the old rainbow colors.
  7. The Twitter popup / link works, for all two of the people who care about that.
  8. I’ve taken all the various scattered links to the Spoiler Warning posts and condensed them into this final library.
  9. Comments waste a little less horizontal space on small screens. When the view gets to be narrow there is always going to be a trade-off between the readability of the comments themselves and the clarity of the comment threading. If we give more space to the comment text then there’s less space for the lines on the left when the thread reaches maximum depthFun fact: The max comment depth is 10 and that limit is enforced by WordPress. I can’t even find a plugin to raise it. As far as I can tell, the limit must be hard-coded someplace beyond the reach of plugins. Sadface..
  10. Tightened up the graphics on level 3.

An additional note is that I’m changing the weekly publishing schedule a bit. The Diecast will still go up on Mondays and Sunday will remain my dumping ground for low-effort postsHi there!. My Escapist column, This Dumb Industry, my GTA retrospective, and Bob’s Witcher series are going to be shuffled around. I think I’ll do This Dumb Industry on Tuesdays, the Escapist on Wednesdays, and retrospectives on Thursdays.

So why do I keep messing with the theme?

Continue reading ⟩⟩ “Theme Adjustments”