Spider-Man Part 21: Boss Fights

By Shamus Posted Thursday Jul 18, 2019

Filed under: Retrospectives 2 comments

People are dying of disease, six different supervillains are tearing apart the city infrastructure, violent escaped prisoners roam the streets, and fascist Sable thugs are oppressing the populace rather than doing anything about the situation.

Again, I kinda feel like this is too big of a failure for Spider-Man, particularly for his first game in a new franchise. But whatever. We’re here now so we might as well see what we can accomplish by punching people. Let’s do some boss fights…

You arrive to confront Scorpion, perhaps hoping you’ll get a proper boss fight. But instead he stings you in a cutscene and runs off. Why? Because Doctor Octopus wants to “torture” Spider-Man first.

That’s in direct conflict with the previous scene where he explicitly tried to kill Spider-Man. Given how vicious Doctor Octopus is towards Spider-Man, it’s somewhat perplexing that he doesn’t attempt to torture Norman Osborn when he gets the chance later on. Why does he want to torture his best friend but give his nemesis a quick death?

I know I keep harping on this, and I don’t want to give the impression that this is some all-encompassing flaw that ruins the story. I realize it’s not a huge problem and it amounts more to a missed opportunity than a an outright flaw, but for me this was an annoyance that ran throughout the game.

But whatever. The point is, Spider-Man is poisoned in a cutscene.

Continue reading ⟩⟩ “Spider-Man Part 21: Boss Fights”

 


 

Procgen Bug-Ship

By Paul Spooner Posted Tuesday Jul 16, 2019

Filed under: Programming 16 comments

I’m attempting, in this series, to program the computer to make space ships. So far, I’ve manually generated some blocky ships, and some roundish ships, and done a little exploration of hull plates and a few sub-systems. There hasn’t been any procedural generation yetunless you count the starfield in the background but I’m not too worried. I want to be comfortable making all of this manually before setting out to tell the computer how to make things. I could start doing the programming already, but I’m enjoying this whole manual exploration thing, so let’s keep going with that.

Last time I mentioned, near the end, that the morphological metaphor for space-ships is shaping up to be more along the lines of bugs than bears, but on reflection, the broader categories of invertebrates instead of vertebrates seems more apt. However, as much as I’d like to careen off on an Anthozoa-inspired tangent, let’s stay on the path I indicated last week and start by talking about: Continue reading ⟩⟩ “Procgen Bug-Ship”

 


 

Diecast #265: Clickbait, Speedruns, Emergent Stories

By Shamus Posted Monday Jul 15, 2019

Filed under: Diecast 121 comments

Paul is on the road this week, so his audio might be a little tinny. But if we pull together as a community, I’m sure we can find the strength to endure this hardship.



Hosts: Paul, Shamus. Episode edited by Issac.
 

Show notes: Continue reading ⟩⟩ “Diecast #265: Clickbait, Speedruns, Emergent Stories”

 


 
 

#39 On Barbarian Culture

By Shamus Posted Friday Jul 12, 2019

Filed under: DM of the Rings 32 comments


Continue reading ⟩⟩ “#39 On Barbarian Culture”