So with the entire setup of the game thoroughly fistfucked by our party’s newest addition, our heroes steamroll another non-story-pertinent boss and are spat out into the desert just east of Rabanastre.
Here, we smack down some cockatrices. What is a cockatrice? I’ll let the game tell you.
“Lo, the mighty cockatrice, proud-feathered sphere, known as much for its ill humor as its dire rotundity. The great naturalist MerloseAn obvious name reference to Vagrant Story, but not the same character; the events of Final Fantasy XII are ancient by the time of Vagrant Story. once remarked: ”…live they in the sands and other arid climes, whereabouts they moveth in a rolling fashion most peculiar. Subsist they principally on small creatures and vermin &c., for the incapacitation of which they disgorge a sticky saliva, thence devouring captured morsels only when appetite moves them. Swollen sacs containing airs are found under the surface of the skin, these lifting the creature upon drafts unseen, whence to espy suitable prey.”
The writing in this game is in this faux-Elizabethan style that’s fancy enough to sound period-appropriate but not actually too archaic in vocabulary. Everything in this game, the dialogue, the item descriptions, flavor text, bestiary entries, is in this style, and I goddamn love it. It’s very nearly as endearing as the accents in Chrono Cross or Fallout 4. Actually, the only characters that don’t speak this way are Penelo and Vaan, because being disappointingly incongruous is their entire character concept.