It’s time for another round of video game Show & Tell. How are you getting through the quarantine? Replaying old favorites? Buying new stuff? Finally getting to work on that huge backlog?
Here’s what I’ve been doing:
I finished this game last week. It was pretty good. I liked it less than Doom 2016, which I liked less than Doom 1993, but Doom – like pizza and sex – manages to be fun even when it’s not the best.
I know I have a reputation for being the weirdo that reads all the lore items, watches all the cutscenes, obsesses over codex entries, and listens to all the audiologs, but not this time. The designer really wanted to flesh the world out and so there’s lots of background details explaining why Earth wanted to tap into hell energy, what the demons want, where the demons come from, how the Doom Guy became an unstoppableIn the story, he’s unstoppable. When I was playing, he got stopped a lot. killing machine, and a bunch of other stuff. I like that they tried, but this franchise was always based on narrative minimalism and I’ve never been curious enough to learn more about how this wacky world works. I read the various codex entries for the first couple of hours, but there are a lot of them and I didn’t feel like bringing the flow of gameplay to a halt every couple of minutes to read three more short paragraphs on the military structure of hell demons.
I appreciate that they were trying to make the game more skill-based. In the old games, you just need to keep firing and backpedal like crazy. You could switch weapons if you ran low on ammo or you got tired of your current murder-tool, but you were free to settle into a rut with your favorite gun for hours on end. Now you need to switch weapons constantly and use your specials on a regular basis: Chainsaw to replenish ammo, grenades to refill health, and flamethrower to get armor.
It’s not a bad system, but I wasn’t in love with it. Continue reading 〉〉 “This Week I Played… (April 2020)”