One of the goals BioWare had for Andromeda was to make a game about being an explorer. That’s what the whole “Pathfinder” thing is about. Strange new worlds, new life, new civilizations, boldly go, etc etc. It’s a great thematic fit for a sci-fi series like this.
But then apparently someone else on the team decided that the Pathfinder should be fourteen months late to the party. The Nexus exiled a bunch of people and now they’re scattered all over the cluster. In the course of the game, you will never be the first person to set foot on a world. For the major worlds, you’re not even the first person from the Milky Way. You’re not even the first human. Everywhere you go you’re bumping into existing human communities and structures.
You’re not the Pathfinder, you’re a tourist.
Squad
Before we take off in our shiny new spaceship, let’s look at our starting squad members. Like Mass Effect 1, you begin with a couple of humans and then add aliens to the crew as the story goes on.
As before, your crew members have special “loyalty missions”, which are quests dedicated to their character. In Mass Effect 2, you had to do someone’s loyalty mission to enable them to survive taking part in the suicide mission. It felt a little arbitrary. How does settling Garrus’ grudge enable him to survive a rocket to the face?
Here in Andromeda, you can’t unlock the top-tier abilities for a character until you make them loyal. I like this better. It makes a little more sense and it makes them more generally useful. If I make Garrus loyal in Mass Effect 2, that’s only useful in specific circumstances during the final mission. If I make Cora loyal here in Andromeda, she’s more useful every time we’re in combat together.
Continue reading 〉〉 “Andromeda Part 9: The Squad”
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