I don’t know why, but I really enjoyed making this episode. If you usually give the podcast a miss but you’re curious about it, then this is a good one to start with.
I think we’re going to have SoldierHawk on next week. If you have any questions for either of us, the show email is in the header image.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 The amazing Titanic re-creation in Unreal Engine 4
You can get the demo here.
14:55 Fallout 76 canvas bag controversy.
40:33 Subjectivity and Labeling Opinions
I think you saw this video already (https://www.youtube.com/watch?v=Gu8u2SxarEE). You’ll probably comment on this, considering that the topic is close to you.
If you decide to do it, just try not to apply this to JA or talk about him specifically, since it’s a bit of contagious right now (and I respect you that much, so I’d warn you stay away from potential e-drama; I mean, you’d probably piece it together while reading comments, but I’ll save you some time). If you want a short version, JA made a SOMA video, Mauler when he made his (very good itself, even if my opinion is closer to JA’s) series about Amnesia/SOMA, where he did some digs about some of JA’s quotes, and his somewhat… abrasive style (I can say i feels more on light hearted side, and not like he wishes ill will on people he comments, but you know how people read into this), well, people as a result put one against the other (though, Mauler told some positives about JA in other stuff). It returned with JA’s video about horror games, and Mauler made a 3 hour stream (IIRC, it called EFAP), with friends, where they vivisected JA’s video (granted, it could’ve been done better, but I don’t mind, since I get his idea). And now this JA’s video about objectivity looks more like a passive-agressive answer to Mauler and his fans (JA didn’t mention him directly, or acknowledged Mauler publicly, but it’s 70% likely that that’s the case). So… Be careful. I do hope that these two found a common ground and talk with each other, since I respect both of them
Best regards, DeadlyDark
50:35 Learning to Code
My son is 11 years old, plays Minecraft all day, and is really into the command block/programming side of the game. He has dabbled with Scratch a fair bit, but wants to move on to more standard programming. He has taken an interest in coding with C++, C#, or Python.
How does he get started with making things with these programming languages? What does he need on his computer to get started? Is there one language that he should learn first?
1:02:34 Optical Drives vs. Physical Media
The other day I was having an argument with someone regarding the relevancy of physical media in relation to modern PC gaming. My argument was that most gamers who build a new PC opt out of having an optical drive because there is no reason for it and that even some of the biggest modern releases such as Assassin’s Creed Oddessy don’t even bother with a physical release.
This raises the question when last did you use a physical disk to install a new game and how often to you even use your optical drive.
Back in 2006 I predicted that going all-digital wouldn’t happen because it can’t replicate shopping as passtime / social activity. Now it looks like I was wrong.
Note that this hasn’t happened to music or movies. Both of those products still have a strong physical presence in stores and neither of them have these ridiculous ownership problems. Flood came out 28 years ago, but I own it and I don’t have to authenticate with some remote server to listen to the music. I don’t have to log into 20th Century Fox to watch my physical copy of Die Hard.
Are the publishers moving away from physical disks because consumers don’t want them, or are they pushing digital sales because they want more control? Is this a rational financial decision, or an uninformed move by people who don’t understand the consumer’s needs?
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Could Have Been Great
Here are four games that could have been much better with just a little more work.