A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Ever wonder how seemingly sane people can hate popular games? It can happen!
C++ is a wonderful language for making horrible code.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
My picks for what was important, awesome, or worth talking about in 2014.
What's wrong with a game being "too videogameish"?
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
Finally, the age-old debate has been settled.
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Who is this imbecile and why is he wandering around Europe unsupervised?
What does it mean when a program crashes, and why does it happen?
My picks for what was important, awesome, or worth talking about in 2013.
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
A video Let's Play series I collaborated on from 2009 to 2017.
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
How does image compression work, and why does it create those ugly spots all over some videos and not others?
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
What are publishers doing to fight piracy and why is it all wrong?
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
My picks for what was important, awesome, or worth talking about in 2017.
An ongoing series where I work on making a 2D action game from scratch.
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
A breakdown of how this game faltered when the franchise was given to a different studio.
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
What makes this borderline indie title so much better than the AAA juggernauts that came before?
My picks for what was important, awesome, or worth talking about in 2016.
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Everyone hates Black Friday sales. Even retailers! So why does it exist?
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
A long-form analysis on one of the greatest horror games ever made.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Two minutes of fun at the expense of a badly-run theme park.
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
This is why shopping for graphics cards is so stupid and miserable.
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
Would you have survived in the middle ages?
My picks for what was important, awesome, or worth talking about in 2012.
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Why Google sucks, and what made me switch to crowdfunding for this site.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
My picks for what was important, awesome, or worth talking about in 2011.
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
My picks for what was important, awesome, or worth talking about in 2015.
A programming project where I set out to make a gigantic and complex world from simple data.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Why killing you might be the least scary thing a game can do.
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Grand Theft Auto is a lousy, cheating jerk of a game.
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Here are four games that could have been much better with just a little more work.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
One of the highest-rated games of all time has some of the least interesting gameplay.
I scoured the Steam database to figure out what words were the most commonly used in game titles.
There's a new graphics API in town. What does that mean, and why do we need it?