Final Fantasy X: Plot Analysis

By Shamus Posted Monday May 1, 2006

Filed under: Game Reviews 56 comments

LATER: In the end: I admit my explanation Just Doesn't Fit. I think mine would have made more sense and would have been easier to understand, but it doesn't work and can't be made to fit. Read on for my analysis if you like, but people in the comments below point out several fatal flaws with all of this.

Alas.

This should go without saying, but just in case: Ahead are massive spoilers for Final Fantasy X. Proceed as wisdom dictates.


The Farplane

The afterlife isn’t some philosophical concept in the world of Spira. It isn’t something you need faith to believe in. It’s an observable fact that when people die, they need a Summoner to come along and perform a sending on them to send their soul to the Farplane. They can see this happen, and they can see the results if they don’t have a summoner and their spirit remains in the world of the living.

At one point Lulu says that if the unsent remain in Spira, their souls become angry and eventually they turn into fiends. We can see that this isn’t always the case, because we meet a number of counter-examples in the game. Auron, Belgamene, Seymor, and many of the Maesters of Yevon still retain the properties they did in life. They might no longer age, but other than that they seem to function as they always did. It’s possible that the fate of the unsent depends on how powerful they were in life, and how they died. Average Joe Shoopuf is probably doomed to become a fiend if he’s killed by Sin and someone doesn’t come along and perform a sending on his body, but mighty warriors and summoners can sometimes keep their identity, particularly if they aren’t killed by Sin. If they are healed, they can get back up and begin living as before, but now their soul has a tenuous grip on their body. If a nearby summoner performs a sending, they will go to the afterlife, willing or not.

In any case we can see that the connection between Spira and the Farplane is broken. It wasn’t always this way. When Tidus lived in Zanarkand, it’s obvious people had no trouble getting into the afterlife. They didn’t have summoners and sendings, and the place wasn’t overrun with the unsent. When people died they stayed dead. Tidus never even heard of this problem until he entered modern-day Spira.

Occasionally the unsent stay put and don’t get back up. This happens when their body is so badly damaged that it can no longer move and nobody is able to repair it. These dead give off pyreflies, which contain some of the memories and a little of the life-foce of the deceased. When the summoner performs a sending, these gather and around the body and carry their soul to the Farplane. But if no summoner is around, the pyreflies linger. If enough dead are gathered together, the pyreflies become so dense that people nearby will see visions and memories of the dead.

 


 

Favorite Things 2.0

By Shamus Posted Sunday Apr 30, 2006

Filed under: Programming 9 comments

Below is a funny song about coding which is sung to the tune of “Favorite Things”. It’s been around for ages, although I always thought the original version was a bit too short and unfocused. So, I’ve re-written it, because I’m a dork, and I’m posting it because I have nothing worthwhile to say today.


Pointers to pointers to printf()-like functions,
Unary minus and nested conjunctions,
Integers, booleans, characters, strings,
These are a few of my favorite things!

Encapsuled functions with routines embeded.
Parallel process to run multi-threaded.
Routines that lighten the processor load.
This is just some of my favorite code!


/* When the bug bites! When the core dumps!
when the code is bad.
I simply remember my favorite things,
and then I don't feel so mad. */

API reference and good indentation.
Pointers to strings that have null-termination.
Callbacks to functions of referencing strings.
These are a few of my favorite things.

malloc() and calloc() and database files.
Error-free coding that always compiles.
Arrays of structures and quick file sort.
These are my favorite things to import!


/* When the link fails! When the code bombs!
When it won't execute.
I simply compile my favorite things
and then I can go Re-boot! */

 


 

This just happened

By Shamus Posted Saturday Apr 29, 2006

Filed under: Personal 5 comments

My wife is painting a sign in the garage, and she has her paints sitting on the trunk of the car in a way that makes me nervous. I look at the surface and sure enough, there is a blob of white near the paint can. I poke it, and it’s still soft. I can wipe it off with my fingers, so it hasn’t dried yet.

“Is this paint?”, I ask accusingly.

“No”, she says, “That’s bird crap.”

She was right.

 


 

De-fence

By Shamus Posted Saturday Apr 29, 2006

Filed under: Pictures 3 comments


The pink line highlights the scar in the yard where the fence was.

You may remember my backyard project from a few weeks ago. I’d gotten to the point where the fence was down, and I’d dragged most of it into a big heap beside the house. Problem was, I had no idea what to do with it from there. We’re talking about almost two dozen iron poles, each of which has a heavy blob of concrete on the end. Also, there was a great deal of rolled-up chain link. This stuff was not going to fit into any trash can, even a little at a time. The individual pieces were too huge and too heavy. So I can’t throw it out. Can’t burn it. Can’t launch it into space. I don’t have a lightsaber and I don’t have a Trek phaser with the handy “vaporize” setting. Dumpster rentals are possible, but the cheap ones specifically forbid chain-link fence. The larger ones allow anything, but cost a few hundred(!!) dollars.


I really, really hated that fence..

So I had this huge pile of scrap metal and concrete. Now it was all in one pile, and no longer part of my yard, which was good. But it was also… all in one big ugly pile. What to do?

My neighbor dropped by. Said he’d been meaning to put up a fence for the dog. He asked if I’d be willing to let him have the fence. He offered to haul it all away, and dig up the last few posts for me.

I remember a western from when I was a kid where the villians took the main character and his buddy out into the desert. The buddy was hung with a rope around his neck, and stood on the shoulders of the protagonist. Both had their hands bound. Then the bad guys rode away. The protagonist couldn’t walk away or his friend would hang. However, he was doomed to get tired at some point. He couldn’t stand there forever. It was quite a predicament. I’m sure it ended badly.

Imagine if a random stranger had come along and asked these two guys if they’d be willing to sell him the rope. That’s pretty much how I felt when he offered to haul the fence away.

I mean, really? Sure. Heck, I’ll let you have the rust and concrete as well, no extra charge!

 


 

Thunderbird

By Shamus Posted Friday Apr 28, 2006

Filed under: Rants 14 comments

The most common popup I see on my computer is this one:

I use Mozilla Thunderbird for email, and whenever I have a lot of mail, I get this stupid, pointless, useless, unhelpful, needless, infuriating popup every five seconds or so while the mail comes in. It stops doing everything, including talking to the mail server, while it waits for me to hit ok. This means if I walk away the connection to the mail server will be lost.

So, I have to babysit the program while it checks my email by clicking on this popup over and over until I get all my mail.

I’ve been using Mozilla for about three years, and it has always had this “feature”. I have the latest version, and still nobody has gotten around to fixing this. I have no idea what the popup means. I have three email accounts, but each one has its own inbox and there is no reason they should interfere with each other.

It’s almost annoying enough to make me think of using Outlook again. Good greif.

 


 

Silent Hill 2: Plot Analysis

By Shamus Posted Thursday Apr 27, 2006

Filed under: Retrospectives 109 comments

No, this isn’t about the recently-released movie. This is about the much older videogame, Silent Hill 2. I’ve been meaning to write about it for some time. For those of you who are curious about the movie but have never played the games, this might be helpful. Note that there are 4 Silent Hill games now, and the second installment is a bit different from the others. This is a strange game with a facinating plot. The nature of the story is pretty unconventional by genre standards.

Usually the main character in a third-person game is one of two stereotypes:

  1. The classic brooding ex-navy SEAL who doesn’t play by the rules but who always gets the job done ’cause he’s the best even though he has a tortured past and a woman he can’t forget.
  2. An everyman.

But in SH 2, the main character is somewhat of a mystery, and the player has to get to know him as the game goes on. That works, because the main character is a bit confused and is really learning about himself at the same time. He seems like a regular guy at first glance, but as the game goes on our perception of him changes.

I’ll go over the plot for those that have never played. If you remember the game, just click here to skip to my discussion on the characters.

Plot Review

Silent Hill is the name of the town in the series. The town is a bit secluded and small. It has the same layout and same key locations in every iteration, but everyone sees the town just a little different. In each of the games the main characters find themselves (willing or not) exploring the town and find it abandoned and filled with horrors. The particular dangers are different for each visitor, and they are always strange. This isn’t just a “zombie town”.


At the start of the game, James pulls over at a (utterly filthy!) rest stop and takes a long look at himself in the mirror. This is a very appropriate way for him to begin his journey into Silent Hill.

You play as James Sunderland, a man who is grieving the loss of his wife who died three years ago of an unspecified illness. He has a letter which seems to have been sent by his dead wife, saying that she is waiting for him at Silent Hill, where they once spent a vacation together.

At the start of the game James has driven to Silent Hill and found the road into town has been blocked. He stops along the road at a rest stop and decides to enter town on foot. He reads the letter from his wife again.

He doesn’t really ponder why the road has been so thoroughly barricaded. He doesn’t question why he’s come here looking for someone who he knows is dead. Even at this early stage of the game we can tell he’s a little off somehow.

He heads into town through the woods. The closer he gets, the more fog there is. There are strange sounds as he decends the path leading into town.

 

It should go without saying, but from here on are massive spoilers.

Continue reading ⟩⟩ “Silent Hill 2: Plot Analysis”

 


 

Final Fantasy: Advent Children Pictures

By Shamus Posted Thursday Apr 27, 2006

Filed under: Pictures 47 comments

Below are some framegrabs from Advent Children. Just because.

Cloud
Ol’ spikey-headed Cloud is still the star of the show. He’s still the world’s foremost badass, and still filled with guilt and self-doubt. YOU CAN CUT BUILDINGS IN HALF, MAN! Get a grip!

Barret
Barret is funny, as usual, although I feel like we didn’t see enough of him. His gun got a major upgrade, although his interpersonal skills didn’t.

Tifa
Tifa is still around and still kicks butt.

Seriously Cloud: I know Aeris was pretty and you liked her, but she’s dead now and SWEET MERCY WHAT ARE YOU WAITNG FOR?


More pics below the fold…
Continue reading ⟩⟩ “Final Fantasy: Advent Children Pictures”