I’m playing Sim City 4, working on a small town and trying to create a close aproximation of the type of area where I live: A modest town with rural areas and some smallish farms about. Here is the main part of town:
Click for a view of the whole city, including the power supply.
All of that, plus a housing plan, plus a few farms and an industrial sector, are all supported by two wind turbines. Yeah right. This is a town of almost a thousand people, and still they are only using about 50% of the total output of these turbines.
Sim City 4 is billed as a “simulation” game, but clearly it has more in common with Neverwinter Nights and World of Warcraft. You know: fantasy games.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?