Below is a funny song about coding which is sung to the tune of “Favorite Things”. It’s been around for ages, although I always thought the original version was a bit too short and unfocused. So, I’ve re-written it, because I’m a dork, and I’m posting it because I have nothing worthwhile to say today.
Pointers to pointers to printf()-like functions,
Unary minus and nested conjunctions,
Integers, booleans, characters, strings,
These are a few of my favorite things!
Encapsuled functions with routines embeded.
Parallel process to run multi-threaded.
Routines that lighten the processor load.
This is just some of my favorite code!
/* When the bug bites! When the core dumps!
when the code is bad.
I simply remember my favorite things,
and then I don't feel so mad. */
API reference and good indentation.
Pointers to strings that have null-termination.
Callbacks to functions of referencing strings.
These are a few of my favorite things.
malloc() and calloc() and database files.
Error-free coding that always compiles.
Arrays of structures and quick file sort.
These are my favorite things to import!
/* When the link fails! When the code bombs!
When it won't execute.
I simply compile my favorite things
and then I can go Re-boot! */
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.