The coming weekend looms large. My back yard:
Notice the oh-so-classy green chain-link fence. It’s great for creating that “junkyard” look. It was installed by the previous owners, and it’s been on my list of Stuff That Has To Go since we moved in. Last summer I managed to uproot some of it:
The pink line marks where there was a section of fence. It ended right at the house, between the back porch and the basement steps, which means if you wanted to go into the basement you had to go all the way around the house or jump the fence. Annoying.
It took about three days (well, three evenings) of back-breaking labor to get rid of that much of the fence. At the end of each fence post is a big ‘ol lump of concrete. Digging these up is no picnic. Sure, the previous occupants installed a fence that was ugly, cheap, and inconvienant, but at least they made sure it would last!
It was hard enough to get rid of the fence on level, open ground last year. Now this year…
…I’ll be working on this section, which is on a hill and tangled up in tree roots. Fun!
It turns out that spending years in a computer chair typing has left me ill-equiped for physical labor. Last time I was sore for days, and this time promises to be a good bit worse.
Boo freakin’ hoo.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.