DM of the Rings XXXV:
A Dubious Victory

By Shamus Posted Wednesday Nov 29, 2006

Filed under: DM of the Rings 29 comments

River Anduin, Boromir, Gimli, Rowboats, Victory

The players are there to overcome challenges and earn rewards. If you are foolish enough to deny them the desired supply of challenges and rewards they will instead amuse themselves by frustrating the goals of your campaign and thwarting your emerging plot. In this way you can view loot and XP as the candy with which you bribe your wayward players into behaving themselves.

 


 

Christmas Shopping Haikus

By Shamus Posted Wednesday Nov 29, 2006

Filed under: Links 2 comments

haikus are common
most of them are just awful
but these ones are great

 


 

Brigands-R-Us

By Shamus Posted Tuesday Nov 28, 2006

Filed under: Rants 16 comments

Via Haibane.info I find this article, which simply belabors the fact that the Wii is a great idea, albeit with a dumb name. I’ve already done my own cheerleading for the thing, so I’m not going to get into that now.

What I find interesting here is what Toys-R-Us did:

In my opinion, Toys R Us is using underhanded sales tactics to push their extended warranty. I did not preorder, and I did not wait in line. My local Toys R Us claimed that they had units in stock when I called. I drove the seven miles and got in line, which was short – only two people in front of me, and neither of them were buying a Wii. Lucky me.

When I asked for a unit, I was told by the “R Zone” clerk that they were out of individual Wii units. They were now only stocking “bundles”. This “bundle” is not officially-sanctioned. It does not come in a bigger box with factory-packed extras. No, the Toys R Us “bundle” consists of simply a standard off-the-shelf Wii, upon which you are forced to add a game, two accessories (which don’t even have to be official Nintendo accessories), and the extended protection plan from Toys R Us.

You can read all the gory details for yourself. He’s certainly a lot more forgiving than I am. Those people would never have gotten my money. They may have squeezed this guy for an extra $100, but they will never, ever see a penny from me. I’m not talking about this Christmas season. I’m talking about from now on. This sort of thing is disgusting, and I would never reward this sort of behavior by shopping there and taking part in it.

People look down on those Grinch-like “scalpers” who buy units and then turn around and put them on EBay for a $50 markup. I draw no distinction between those scalpers and Toy-R-Us, except that TRU has an even higher markup and are doing it on a much bigger scale.

A compliment is more easily forgotten than a slap in the face. I’m going to remember this for a long time.

 


 

Evil has a bendy new ally

By Shamus Posted Tuesday Nov 28, 2006

Filed under: Pictures 8 comments

Clippy the spammer’s friend!

Adaptive filtering worked pretty well for a while, but the alternate spelling stuff has been running circles around my filter in Thunderbird. Arg.

UPDATE: Looking more closely, it’s not so much the alternate spelling ones that are the problem, but the ones which are 10 mispelled words and 200 correct but unrelated words at the end. They have their ad on line 1, which is then followed by a couple of paragraphs of English gibberish. Flagging these as spam just teaches the adaptive filter to treat normal, valid words as spam words, which in turn leads to lots of false positives.

I think we need a more drastic solution.

 


 

Wil Power

By Shamus Posted Monday Nov 27, 2006

Filed under: Nerd Culture 12 comments

A few people have put up comments over the past few days saying they found this site (and DM of the Rings in particular) via Wil Wheaton. This seemed odd to me, since I didn’t see any posts linking here over at his site. If it was just one person I’d assume a misunderstanding, but several people have said this now and I’m getting curious. There’s nothing linking me on his Typepad blog. There isn’t even anything coming from his old site.

My ego has a ravenous appetite, and its great hungry maw can only be sated by a constant supply of self-esteem affirming links. The thought that I may have missed one will soon begin eating away at me. From the inside.

More seriously: Can anyone shed some light on this? What did I miss?

 


 

DM of the Rings XXXIV:
Let’s Make A Deal

By Shamus Posted Monday Nov 27, 2006

Filed under: DM of the Rings 35 comments

Departing Lothlorien, Rope, Boats, Celeborn

I’ve had my players try to barter for items I was trying to give them for free. This is not a bad thing, but it always throws me off-script. It’s like little Timmy coming downstairs on Christmas morning and crying out, “Sweet! Okay mom and dad, how much for the big box with ‘timmy’ on it? Huh? How much?” It doesn’t matter what you say now, the moment is ruined.

 


 

Scrapland: Junky

By Shamus Posted Sunday Nov 26, 2006

Filed under: Game Reviews 4 comments

Scrapland & Robots
SEPERATED AT THE ASSMBLY LINE?
Top: D-Tritus, your main character from Scrapland. Tommy Vercetti he aint.
BOTTOM: Rodney, the protagonist in the movie Robots.
I mentioned that I picked up American McGee’s Scrapland. Laying aside whatever way this software violated my computer in the name of keeping me safe from pirating it, I’m finding the game itself to be instantly tiresome and hopelessly dull.

The game styles itself as a freeform exploration and mission-based game. To wit: Sci-fi Grand Theft Auto. If this is where they were aiming, they fell pretty sort of the mark. The city is indeed large and quite pretty, but it is compartmentalized so that you can’t just freely fly from one section to another. You have to go on foot to jump from one playpen to the next. Taken together, the areas don’t add up to much. I’m looking at the map and at two hours into the game I’ve seen nearly all of it. It’s not very big. Worse, the areas are maze-like and constantly blocked by walls. You never get that feeling of flying over a huge city. You never see the horizon (not even a fake backdrop one) and so that whole game feels like it is taking place indoors.

The character designs make this seem like a Gamecube title aimed at young teens, but the game itself (missions involving robbing and killing) and the dialog (bleeped out swear words and a little robotic sexual innuendo) make the game seem more adult. The protagonist seems like a clueless imbecile. He has an earnest, cheerful, “golly-gee” delivery that doesn’t suit his actions or abilities at all.

It has very mild RPG-ish character development, where you become stronger by getting more and better parts for your ride. As the game goes on your vehicle gets more hit points, stronger engines, and more powerful weapons. This sounded pretty great, but they made an all-too-familiar mistake: You can only get better parts by completing missions, so if a mission is giving you trouble you can’t go earn better parts to help you though it. This is another sad example of a game which was self-balancing until the makers thwarted it by inserting arbitrary roadblocks to progress. Lots of games make this error, and it’s always depressing to see it happen.

The best thing about the game is that it made me remember all the fun I had playing Descent 2 back in 1998. So I dug that game out of mothballs, found some nice user-made patches to make it work on modern systems, and I’ve been having a grand time with this old favorite.

I can’t bring myself to go back to Scrapland. I found the game in the bargain bin for $5. When I bought the game I said that “you can’t go wrong for a fiver.” Looks like I was wrong.

UPDATE (10/13/2007): I never did come back to this game. Too bad. The Starforce copy protection on this thing seems even more absurd now. This game is available right now on Half.com for $0.75, which is more or less free, and people still don’t want it.

 


 
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