I’ve had my players try to barter for items I was trying to give them for free. This is not a bad thing, but it always throws me off-script. It’s like little Timmy coming downstairs on Christmas morning and crying out, “Sweet! Okay mom and dad, how much for the big box with ‘timmy’ on it? Huh? How much?” It doesn’t matter what you say now, the moment is ruined.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.