When I think of Dagoth-Ur, I think of Boromir. That’s a bit like what he was like. Imagine if Aragorn had the ring of power, and he left it with Boromir while he ran off to talk with Elrond and Gandalf about what they should do with the ring. At the end Dagoth-Ur was certainly evil, but he was still lucid and had some interesting goals. He even regrets that he must face you (the player / chosen one) at the end of the game, because he respects you. The final conversation is long and interesting. You can ask him all sorts of questions if you like, and none of his answers are, “BECAUSE YOU WILL ALL PAY, HAHAHAHA!” Instead, you get a glimpse of a once-great man who was given more power than he could handle and who was then betrayed by his friends. He has some great questions to ask the player (how many games have the wit to do that?) which make him seem even more real.
This is tricky to pull off: To get the player to connect with the villian, yet still see the need to defeat him. I can’t think of another game to do this.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.