Kivi’s Underworld:
Final Thoughts

By Shamus Posted Monday Jul 13, 2009

Filed under: Game Reviews 14 comments


Link (YouTube)
You will no doubt be astounded to learn that Kivi’s Underworld is the story of Kivi. His people – the Lumen – are threatened by the secretive Dark Elves. His people don’t see the danger, and it’s up to Kivi to do hero-type hacking and slashing to save them. The story is revealed through uncharacteristically good voice acting that sets the stage for each level. Then begins the pointing and the clicking.

You get skill points as you go, and you can invest those points to provide very modest improvements to your performance in combat. The inventory system is reduced to three slots for holding temporary powerups. During the process of clicking on things to make them die, you’ll sometimes find these little powerups that give a boost to damage, or healing, or speed, etc. Most of the decisions you’ll be making are when to put these to use. As you go, you’ll rescue other characters. You can play any unlocked level at any time, with any of the characters you’ve found. Each character has a single special ability, which is unleashed with the right mouse button. You rack up a score as you go, based on how well you do and how much treasure you hoover up. All told, you can play the entire game using nothing more than the mouse and three keyboard buttons. Finally, there are a series of achievements you can unlock for things like beating a level without dying, or beating a level without using a powerup.

The greatest weakness of the game is that expectations work against it. I looked at the game and expected “Diablo” style play, and was then frustrated by the lack of character development, inventory, or complex spells. But that’s not what this game is trying to be. It just looks like one of those. It’s a short lunchtime diversion. A quick round of scoring points and bashing stuff up for fun. It’s closer to Swarm than to Fantasy-Themed Isometric Hack-n-Slash III. In keeping with this “quick round” mentality, the game starts almost instantly and is basically free of any sort of loading-screen nonsense.

kivi3.jpg
As a fan of “spreadsheet” RPG’s, I do find myself looking at Kivi and wishing there was more to do. Based on comments I’ve seen in the past, I know this game is precisely what some people are looking for. I’m worried they’ll skip it because it looks like games they don’t enjoy. If you hate the flow-breaking Diablo flea market, iterative character development that has you throw out early characters, and managing an array of complex hotkeys, then Kivi is crafted with your tastes in mind.

When I review a game I usually have a laundry list of things I would have changed or done differently. I really enjoy this part of the review for indie games, because in most cases I know there’s a good chance the designer will read the review and will likely get some sort of benefit from it, even if they disagree with my conclusions. But I don’t know that I can do that here. Nearly every suggestion I could make would drag the game away from its intent. There are layers of strategy and depth and complexity that could be added, but none of them would fit within the scope offered by Kivi’s Underworld. Most of them would center around making the game more complicated, because that is what scratches my particular itch. (Besides, Steven Peeler did solicit suggestions for his next game, and I had my say there.)

Despite the game falling pretty far out of my personal Venn Diagram of features, I still manage to find the game to be a rewarding diversion. As a nice bonus, the multiplayer expansion was recently released. I’m excited to see a nice, integrated multiplayer solution in the hands of an indie developer.

 


 

Mario Marathon

By Shamus Posted Sunday Jul 12, 2009

Filed under: Links 10 comments

Here is a group of gamers raising money for Child’s Play by playing Mario, non-stop. They are playing until they 100% the following games:

  1. Super Mario Bros (done)
  2. Super Mario Bros 2 (done)
  3. Super Mario Bros 3 (done)
  4. Super Mario World (done)
  5. Mario 64 (In progress)
  6. Mario Sunshine
  7. Mario Galaxy

They’ve already beaten all of the games, and now they’re going back and getting all the stars. The marathon is now over 50 hours long. Here is the streaming feed of their adventure:

I love how the feed shows both the group playing and the game footage. Last year Desert Bus for Hope ran a similar marathon, but the game and the team were in different feeds. (Although to be fair, once you’ve seen 30 seconds of Desert Bus you’ve seen all sixteen hours of it. Still, I wanted to see both at once anyway.)

They’ve completed 445 out of 599 levels / stars / whatever. What strikes me is that this might not even be the halfway point. Certainly they got all of the low-hanging fruit on their first runs through the games. Some of these bonus levels will be a devil to beat.

Obviously the information in this post will begin going stale the instant I hit “publish” on this post. I don’t usually like to write about things that will link-rot in hours or days, but this was a fun idea, amusing to watch, and for a good cause.

Good luck to the team.

 


 

MC Lars – Download This Song

By Shamus Posted Saturday Jul 11, 2009

Filed under: Movies 50 comments

Here is some nerdcore rap:


Link (YouTube)

Normally I would nitpick the lyrics, particularly the stuff about “leveling the playing field” and music being a “service”. This sounds like the usual pirate boilerplate justifications, except it’s not, really. MC Lars isn’t smashing the old system by taking, he’s doing so by giving. If the old label-driven model is to be overthrown, this is how it needs to happen. The new paradigm won’t be brought about by fans ignoring copyright and downloading what they want, it will come about when artists abandon copyright for something better.

Nine years ago I read a bit by Courtney Love about how artists make money. She ran the numbers and showed how a successful artist could wind up making very little, or nothing, from their record sales. Other artists have drawn a similar picture of how the industry works. (I’d link to them if I could remember them at the moment.) Unless you’re huge, you make your money touring. Love seems to be suggesting (I think) unionization. Well, that was what she was suggesting in 2000, anyway.

I don’t think unionization (or any sort of collective effort) would be possible, nor do I think it would really adress the root of the problem. The number of people willing to do “anything” to get into show business means that artists aren’t going to have a lot of solidarity. The artists just don’t have any power over the labels. You can hold out and demand a better deal, but there are a thousand starry-eyed kids in line behind you. Love is suggesting they try to leverage labels to get a better deal, but if they had any leverage they wouldn’t be signing these awful contracts in the first place. Lack of leverage, not the contracts, is their real problem. The contracts are just a symptom.

You might nitpick her numbers, but unless she’s off by an incredible margin the picture she paints is clear: Profits from record sales are absorbed by the label. For an artist, the entire process of cutting a record and getting it on the radio is really only a means to an end: To get people to come to your shows, where you’ll make the real money.

Love (and other artists from my generation) are trying to overhaul the system. But MC Lars and the coming iGeneration that grew up on the net is simply circumventing it. If selling albums makes you no money, then why do it? If all you want is promotion, why not just give away what the fans are “stealing” anyway? Note that if this model were embraced, it wouldn’t really hurt anyone except the labels. Artists would make just as much money as before, with the added benefit that they would retain copyright over their own music instead of surrendering it to a label. (Which means they could license it to movies and television commercials as they pleased, and keep the proceeds.) Consumers would get the music for free. And labels would either find a way to make themselves useful, or vanish.

Dave Kusek, author of this book and co-inventor of MIDI music, shared this bit of trivia about MC Lars:

According to Tom Gates, “It's pretty amazing what a 22 year old kid did from a dorm room. Just in one territory: He's going back to the UK for the 5th time in one year opening for Simple Plan and then will go back in March for his first headline tour…this all without tour support. We're about 6 months from his new genre busting (it's called “nerdcore”) and he's going to make ten times as much bank than he would have if had signed to a major. Then you add in the costs of what he's spent to do this and it just all points to the future, especially when you compare it to what majors spend on developing artists. $7,500 recording costs (powerbook+protools studios) vs $250k major label. $400 photo shoot vs major label $15k photo shoot. $7,000 video vs $50k major (directed by the guy who did Eminem and just really likes Lars). Art $0 (he did it and artwerks laid it out) vs $10k major label. Recoupability takes on a whole new light.”

He’s making more money by not signing with a label. His lyric from the song is that, “You don’t need a million dollars to launch a career.” He proved this by launching one from a laptop. This is an important moment. He’s not on a label yet he’s making money and touring. Since this is ostensibly what would-be artists are after, this is going to look very attractive to them.

Despite what the lyric claims, he’s not leveling the playing field. He’s playing a completely different game, the rulebook for which hasn’t quite been written yet.

 


 

Experienced Points: RIP, The Last Great Indie

By Shamus Posted Friday Jul 10, 2009

Filed under: Column 25 comments

I never saw this coming, and I’m still stunned. “More like Doom” is not the direction I would have chosen for the Fallout franchise. In fact, my desires run in the polar opposite direction. Still, I’m experiencing a giddy fanboy anticipation wondering what sort of Frankenstein monster technology we’ll have once we get done stitching these companies together. Perhaps it’s the programmer in me overcoming the gamer in me.

 


 

Stolen Pixels #106: Left 4 Dumb, Part 22

By Shamus Posted Friday Jul 10, 2009

Filed under: Column 10 comments

Tuesday will see the end of Left 4 Dumb. On Tuesday You’ll also get two Stolen Pixels. Today, you just get the one.

 


 

Cityscape Developer Diary

By Shamus Posted Thursday Jul 9, 2009

Filed under: Programming 20 comments

Coder Chris Whitworth read my Pixel City series and decided to implement his own version of it using Microsoft’s XNA/C# tools. Note that this isn’t a fork or a port. It looks like he’s starting over from scratch, but borrowing some minor details. (Like the techniques I used on the windows.) The series begins here. His series is longer and more detailed than the one I wrote, and he’s using a much more modern approach than I was. (He’s using vertex buffers and shaders, which are the indoor plumbing of graphics programming today.)

My favorite entry so far is #13 (the most recent, as of this writing) where he breaks the city into building plots. The animation of that is pretty cool.

 


 

WiiFit Slacker

By Shamus Posted Thursday Jul 9, 2009

Filed under: Personal 46 comments

Gosh. It’s been a couple of weeks since I logged into WiiFit. I should hop in and see…

wiifit_slacker.jpg

NINETY ONE DAYS!?!? Where does the time go?

I was glad to see I hadn’t swelled up like Marlon Brando during my three months of indolence and apathy. On the other hand, I’m disappointed to see how feeble I’ve become. An hour of simple, low-key walking (I was watching Chronicles of Riddick during my workout. Very underrated movie, in my opinion. It’s not “Star Wars” good, but it’s well above “Attack of the Clones”. You can’t be too picky with space opera. It’s not like they make movies like this every year. I’m not going to be one of those nerds that sniffs at everything that comes out of Hollywood because they refuse to make a seven-picture adaptation of the Foundation series. The fact that the Drooling imbecile Michael Bay‘s Transformers movies did better than the Riddick movie is exactly the sort of crime that the Necromongers will bring up to justify wiping out our species. Transformers can be thought of as the thinking man’s Plan 9 from Outer Space, but only if the thinking man is willing to forgo the thinking. Riddick wasn’t deep or profoundly clever, but it was at least internally consistent and big enough to contain the over-the-top dialog. As a nice bonus, it had real actors instead of underwear models and real cameramen instead of peg-legged drunks trying to shoot the movie during their step workout. Which reminds me, I was in the middle of a sentence…) has reduced me to a state of gelatinous agony.

Ow. Keeping in shape is hard.