Left 4 Dumb, Part 21. It’s the beginning of the end, now.
I’ve realized that one of my great joys in writing is finding cracks in an existing plot and coming up with “clever” explanations to cover them. During DM of the Rings, I explained the seeming nonsense and inexplicable changes of the Lord of the Rings movies. In my book, I filled in plot holes in System Shock. A lot of my humor is based around finding gaps in someone else’s writing (real or contrived on my part) and then justifying it in unexpected ways. I really, really wanted to do that for Left 4 Dumb.
The one thing that prevented this was that I just couldn’t get screenshots using the in-game environments. I use Garry’s mod to set my scenes, but Left 4 Dead uses a newer version of the source engine and GM can’t load the levels. It was possible to get the character models out of the game, but I was still stuck using levels from Half Life 2 or Team Fortress or other Valve games.
What I wanted to do was to go through an existing campaign. This would have provided a familiar story arc to hang everything on, so that I didn’t have to waste panel space setting the stage. Like DM of the Rings, the story would have supported the comic instead of the other way around. This would have left me free to make fun of individual areas and set pieces. It also would have made for better screenshots, since I wouldn’t have been fighting to keep explicitly Half-Life themed scenery out of every other shot. (I never really thought about that aspect of Valve level design until now, but there are very few spaces in the game that don’t have Half-Life specific elements in them. Graffiti, combine infrastructure, posters, not to mention the stuff that would clash with L4D, like pseudo-Euro signs, buildings, and automobiles.)
Below is a bit of what I wanted to do. Note that this is just a synopsis, not a series of jokes. This won’t be funny, although maybe you’ll be able to see how it could have been funny. Maybe. I dunno. Read it and find out, I guess.
Once they reached the street, Francis would have explained the path ahead: Through the subway, then a warehouse, then into the industrial zone, and finally through the sewers. Zoey would then point out how stupid, gross and difficult that sounds. They’d scale a fence and walk to Mercy Hospital in a single strip, thus skipping most of the first campaign.
Then I’d jump to Death Toll. (I never worked out how I’d bridge between the two, since I abandoned the idea.) This is where the bulk of the comic would have taken place.
Now that I’m looking at the screenshot: What gives with the inner-city spray paint graffiti thirty feet off the ground, on the side of a municipal building in the middle of the woods, where nobody will ever see it?
Finally they reach an open city street. As part of his ongoing and eternally doomed plans to impress Zoey, Louis decides to build defensive fortifications for them, and he ends up constructing the set-piece we see in the game:
Louis has taken the time to errect a wall of sandbags, which might offer a slight amount of protection to the guy using the minigun – if the zombies actually used firearms. He’s also locked the keys inside the van so they can’t hide inside, and parked the van beside the gun so that almost half of the useful firing arc is blocked. The (still operable) forklift is placed in front of the gun to give the attackers a bit of additional protection. The big boxes of ammunition have been placed out in front of the gun where they will be unreachable during an attack, and the small arms and ammunition have been placed way back. Finally, lights have been placed to illuminate the defenders instead of the attackers.
In the end, you have “fortifications” that are far worse than the open street they started with.
Bill leaves without even realizing he just blew their chance at rescue. The team then goes on to the Left 4 Dumb ending we’ll see this week.
In the end, I cut more than I used. We never got around to seeing hunters, or smokers. I never got around to the joke where Louis invents the pipe bomb, throws it, and Bill chases it. Never got to make fun of the people downing bottles of vitamins to treat zombie bites. Along the way I’d have also tried to blame the Dead Air airliner crash on our heroes. I’d also have liked to do a couple of strips on the car alarms.
Someone said that Left 4 Dumb should have been spun off into its own strip. I certainly would have done so if I’d been able to maintain both at once. I think the timing of Left 4 Dumb was fortuitous. It’s covered ten weeks, giving me a nice build-up of games to get us through the summer gaming drought.
I haven’t decided if it will end this Friday or next. The Escapist’s 4th birthday is next Tuesday, so I can have the b-day comic in the middle of the finale, or I can shorten the finale.
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So… you’re not doing any more Left 4 Dumb…? *Sobs* But… but… I really liked them…
…I need a hug.
Yeah, not being able to use the L4D game environments must have been like trying to make DMotR with screencaps from, er, Ladyhawke?
Or substitute your own movie joke.
Even though I haven’t played L4D, the comic was still very enjoyable.
Well, at least it was good while it lasted…
Dammit, that comic would have been awesome. It’d be the Concerned of L4D.
That’s not to say I haven’t enjoyed this series, of course–I have, quite a bit. The characters are still solid, and they work together pretty well. It would have been interesting to see what they would have done if turned loose into their natural environment.
Regarding today’s strip:
I always maintain that the following methods of transportation are upcoming.
Bus Stop: Have to wait at a bus stop for the next one to come by. Spend 10 minutes enduring your inconsiderate fellow commuters. Also zombies.
Ice Cream Truck: Wait for the Good Humor man to make his rounds, but beware–the zombie hordes are attracted by the haunting notes of “Turkey in the Straw”.
Man with Wheelbarrow: Some guy with a wheelbarrow runs over, loads you all up, and sprints into the sunset. Zombies, for some reason.
Thanks for posting this, it’s cool to see what was going on in your mind… what could have been.
Never played L4D, but I enjoyed this series immensely. It’s probably the reason I’ll be getting L4D2. Thanks Shamus!
Maybe they’ll eventually upgrade GM so it can work with L4D and you can do a reboot.
Or maybe L4D2 will provide similar useful material for a spin-off.
I still think Versus mode could make for an awesome storyline told from the perspective of the special infected. Maybe they’re only half-zombie and they still have some human sensibilities. Maybe they think of themselves as the Zombie version of the A-Team. Could be great. Just saying.
… bottles of vitamins? The running gag with the group I play with has been that certain players have an addiction to painkillers.
I didn’t play Left 4 Dead, but I enjoyed Left 4 Dumb because it really made fun of all games of the genre. The “Oh, just drop your arms down and you reload”. Or the ‘why are we going this way, and not just, say, over the fence…”
It was good.
Pederson: Running jokes for Twenty Sided playthroughs have described them as anything from painkillers to multivitamins to placebos.
Well, Shamus, though you warned us for the lack of overt humor in your plot synopsis, I still laughed audibly at the bit with the guy in the church. I don’t think I’ll be able to play through that set piece without thinking about Francis, infection vector.
I submit my vote (as if this was a democratic decision…pshaw) to continue this awesome series if/when Garry’s Mod is sufficiently upgraded. I applaud the series thus far, and look forward to the newest entries in Stolen Pixels.
Mad Flavius: I am sort of hoping Gmod will update in the next few months and that next summer I can run a Left 4 Dead 2 comic.
Garry hasn’t even mentioned that he’s thinking about considering an update. (And there are forking / tech issues he’ll have to contend with) Here’s hoping it happens anyway.
I’ve enjoyed Left 4 Dumb, but I’ll welcome a return to the more ‘regular’ Stolen Pixels comics.
Very nice. Like the poster above, I laughed.
I especially enjoyed your description of the fortifications and how they came to be.
So plotwise, your plan was basically to do for L4D what “Concerned” did for HL2?
I agree with Nazdakka, it was a great idea and nice how you gave everyone a new personality, but still, I think the format of the first Stolen Pixels, able to (as you appearently discovered) make fun of the game within it’s own plot.
In the end, you have “fortifications” that are far worse than the open street they started with.
That probably explains why so many people ignore the minigun entirely and camp out at the other end of the street or in the building overlooking the street – y’know, somewhere you actually have time to blow away Infected as they crest that slope.
Enjoyed Left 4 Dumb, but also looking forward to whatever you’re doing next with SP.
I’ve reread the two LOTR comics and laughed out loud again. I’m not the kind of guy who wonders how there are only heads when I watch a movie. But it sure made me laugh. Makes me want to read through the entire comic book again. Would be fun to be able to have it on paper ;)
And Conan! I’m actually reading through Conans stories now so it’s a nice link. I’ll go read some more!
Reading your descriptions of what you had planned out, whether it be for Left 4 Dumb or Chain Mail Bikini always makes me weep for what could have been. I hope that if/when Gary’s Mod gets upgraded, you’ll consider doing this.
But hey, I’m still holding out hope that the rest of CMB will get drawn at some point. Don’t burst my bubble! It’s the only thing keeping me from hitting the bottle!
I’m expecting the No. 9 from Grim Fandango to show up. ;)
I only have one real criticism of the Left 4 Dumb comics (and I’m trying my best to be constructive instead of just negative here)– you pretty much always did a good job making the facial expressions on your characters hilarious, but the format of the strips (perhaps inescapably so) kept them so small that they often could barely read, if at all. I’ve never had the opportunity to play around in G-mod, but “Concerned” really opened my eyes to how much good shots of the faces can count in a G-mod strip. Otherwise, fun and enjoyable comics– I guess what I’m trying to say is I’m disappointed I couldn’t see enough of your good hard work!
I can think of a michael bay film or two, involving large robots with certain shapeshifting abilities, that could do with a good skewering.
Just as a fun fact, up here in the run-down remnants of the industrial Northeast, even out in the middle of the closest you can get to nowhere off of the State Game Lands, the all too common abandoned & condemned buildings quickly find themselves covered with graffiti of various quality…
…welcome to Pennsylvania, home of the zombie! ;)
@Shamus:
Maybe when (if?) Episode 3 comes out it’ll use the same engine as L4D. If that’s the case I imagine Garry will release an update to make use of that when the SDK inevitably comes out. He already did an engine upgrade once when Source 2007 came out with the Orange Box.
I have thoroughly enjoyed Left 4 Dumb – and the fact that you had to provide additional story/explanation (because of the non-matching screenshots from a different game) made it more understandable for me, and others, that have never actually played the games. I was still able to enjoy the humor.
Thanks!
I never played left for dead until last night. I think the game was even MORE enjoyable because I kept thinking of scenes from the comics. I’ll miss the strip but knowing your work so far I’m excited for what’s next.
I can think of a michael bay film or two, involving large robots with certain shapeshifting abilities, that could do with a good skewering.
Or, really, most Michael Bay movies, from what I’ve heard at least. (I’ve only seen The Rock and Armageddon, i like the Rock, don’t like Armageddon, though the other ones do sound like stuff I wouldn’t like.)
Anyone who has read the Zombie Survival Guide by Max Brooks will tell you that a bicycle is actually one of the most useful available civilian vehicles because it is faster than walking, and also nearly silent, so you don’t need to worry about attracting undead hordes with your passage, and also it’s small enough to maneuver through tight spaces.
I’ve connected and grown fond of the Left 4 Dumb crew. I hope to see them again in the future.