Coder Chris Whitworth read my Pixel City series and decided to implement his own version of it using Microsoft’s XNA/C# tools. Note that this isn’t a fork or a port. It looks like he’s starting over from scratch, but borrowing some minor details. (Like the techniques I used on the windows.) The series begins here. His series is longer and more detailed than the one I wrote, and he’s using a much more modern approach than I was. (He’s using vertex buffers and shaders, which are the indoor plumbing of graphics programming today.)
My favorite entry so far is #13 (the most recent, as of this writing) where he breaks the city into building plots. The animation of that is pretty cool.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Two minutes of fun at the expense of a badly-run theme park.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
The Middle Ages
Would you have survived in the middle ages?