Coder Chris Whitworth read my Pixel City series and decided to implement his own version of it using Microsoft’s XNA/C# tools. Note that this isn’t a fork or a port. It looks like he’s starting over from scratch, but borrowing some minor details. (Like the techniques I used on the windows.) The series begins here. His series is longer and more detailed than the one I wrote, and he’s using a much more modern approach than I was. (He’s using vertex buffers and shaders, which are the indoor plumbing of graphics programming today.)
My favorite entry so far is #13 (the most recent, as of this writing) where he breaks the city into building plots. The animation of that is pretty cool.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.