Coder Chris Whitworth read my Pixel City series and decided to implement his own version of it using Microsoft’s XNA/C# tools. Note that this isn’t a fork or a port. It looks like he’s starting over from scratch, but borrowing some minor details. (Like the techniques I used on the windows.) The series begins here. His series is longer and more detailed than the one I wrote, and he’s using a much more modern approach than I was. (He’s using vertex buffers and shaders, which are the indoor plumbing of graphics programming today.)
My favorite entry so far is #13 (the most recent, as of this writing) where he breaks the city into building plots. The animation of that is pretty cool.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Why Google sucks, and what made me switch to crowdfunding for this site.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.