If you’re one of the people who has reported 5 minute loading times with Pixel City, would you be so good as to try this download and report the results?
I’m not sure what’s causing these slowdowns, but the program should be running orders of magnitude faster than what you’re seeing and I’m sort of groping around looking for possible causes.
Also, the YouTube demo of the program seems to have taken off. It’s now the #6 top favorited movie this week under “Gaming” on YouTube. It’s also the #6 most watched gaming video in New Zealand. (Far outpacing interest in other countries.) I had no idea I had so many fans down there. Hello, New Zealanders. I love your accents. Your country is beautiful.
Anyway, thanks to everyone for spreading the thing around. I do think that lots of public interest is a great motivator for taking care of a project after the fun parts are over with. We’ve very much entered the dull grounds keeping and janitorial phase of software engineering here, and knowing people are still using the software and following the project gives me a reason to make sure everything is as polished as possible given my miserly time budget and general indolence towards projects that have left the experimentation stage.
Finally, thanks to those who have worked on the project over at GitHub. I’ve brought some of your changes back into my own codebase. If we had a forum over there we’d be golden.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
A video Let's Play series I collaborated on from 2009 to 2017.