If you’re one of the people who has reported 5 minute loading times with Pixel City, would you be so good as to try this download and report the results?
I’m not sure what’s causing these slowdowns, but the program should be running orders of magnitude faster than what you’re seeing and I’m sort of groping around looking for possible causes.
Also, the YouTube demo of the program seems to have taken off. It’s now the #6 top favorited movie this week under “Gaming” on YouTube. It’s also the #6 most watched gaming video in New Zealand. (Far outpacing interest in other countries.) I had no idea I had so many fans down there. Hello, New Zealanders. I love your accents. Your country is beautiful.
Anyway, thanks to everyone for spreading the thing around. I do think that lots of public interest is a great motivator for taking care of a project after the fun parts are over with. We’ve very much entered the dull grounds keeping and janitorial phase of software engineering here, and knowing people are still using the software and following the project gives me a reason to make sure everything is as polished as possible given my miserly time budget and general indolence towards projects that have left the experimentation stage.
Finally, thanks to those who have worked on the project over at GitHub. I’ve brought some of your changes back into my own codebase. If we had a forum over there we’d be golden.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Two minutes of fun at the expense of a badly-run theme park.