This is a brilliant article. It talks about Nintendo’s success, and why other companies fail when they try to do what Nintendo does. It talks about the current wrong-headed approach to “casual” games, and in doing so it hits many of the same notes as Reset Button.
It’s very long and detailed, but makes for enjoyable reading if you’re into armchair game design like I am. Sean Malstrom argues, as I did, that gaming is getting too insular and hard for newcomers to break into. Malstrom seems to argue – among other things – that we need more entry level titles. (My words, not his.) I’d prefer to see more titles simply offer an easy / casual / accessible mode in perhaps like I suggested with Prince of Persia. Games are already heavily balkanized by platform and genre, and I don’t know that I’d want to see them fragment even further for all the possible skill levels. A videogame world is a world where anything is possible. Making less things possible – by not offering enough challenge or (more commonly) omitting easy mode – simply shrinks the market available to you.
T w e n t y S i d e d
