Here is the video project I’ve been working on. Part documentary, part op-ed, it tries to make the case that the game nobody is talking about is the most innovative game of 2008. This game is a gateway drug. And we need more of those.
I’m not thrilled with how it turned out. I’m not crazy about the titles & credits, there are clicks and pops in a couple of spots because Windows Movie Maker sucks, I had to cut most of my crude and feeble attempts at humor to meet the 10-minute YouTube limit, and my diction was sloppy in a couple of places. And while I’m at it, “Reset Button” probably isn’t the most catchy or original thing to call it, but you gotta call it something. I thought I should call it something retro and old-timey. Maybe “Penny Arcade”? I should Google and see if anyone is using that.
Ah well. I’ve wanted to get this out of my system for a while now. I imagine it will stand or fall based on the ideas it contains, not on my various technical deficiencies.
Now that I’ve sufficiently lowered your expectations, here is the fruit of my labors:
1,000 geek points to whoever can identify the music in the end credits. And I’m serious about the question I ask towards the end: Do you need a game to punish you for failure in order to enjoy victory? (I’m not just talking about blocking progress until you overcome the challenge, but taking away existing progress when you fail.) Does making the punishment more punitive make winning more fun?
Share and enjoy.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
The Best of 2019
I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.