From The Archives:
Linux vs. Windows
Finally, the age-old debate has been settled.
Rage 2
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Raytracing
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Autoblography
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
T w e n t y S i d e d