From The Archives:
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Project Octant
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Trekrospective
A look back at Star Trek, from the Original Series to the Abrams Reboot.
T w e n t y S i d e d