Mass Effect Retrospective 22: Under New Management

By Shamus Posted Thursday Nov 12, 2015

Filed under: Mass Effect 267 comments

Mass Effect 2 is a strange game. As the previous entries made clear, some of the writing is smart, witty, and interesting, and other parts of it are appallingly clumsy, idiotic, and tone-deaf. It’s not that the quality follows a broad gradient, it’s that the quality is incredibly modal. If you’re in a bad scene, then everything is generally bad: Characters can’t maintain a consistent personality or motivation, the player dialog becomes railroading and doesn’t line up with the prompts on the dialog wheel, established rules are discarded carelessly, and important details go unexplained. Then you get to the next scene and suddenly the characters behave sensibly, your dialog wheel is useful, the universe stops contradicting itself, and your actions are given proper context and justification.

It’s like having slices of Michael Bay’s Transformers interspersed with scenes from Gattaca, or Moon. It’s maddening.

We’re going to look over the main plot of Mass Effect 2, but instead of viewing facts in isolation as a first-time player would be forced to do, we’re going to examine them in light of things that are revealed later. We’re also going to examine the plot missions in order, instead of doing them with a half-dozen recruitment and loyalty missions between them.

Also, we’re probably going to re-tread a couple of things I said about the opening of Mass Effect 2 in previous entries, because I really want the through-line of the plot all in one place. Sorry about that. I’ve been editing this as I published it, but I can’t go back and re-arrange stuff that’s already published. (Well, I could, but it would be chaos.) Hopefully this isn’t too annoying or distracting.

Continue reading ⟩⟩ “Mass Effect Retrospective 22: Under New Management”

 


 

Knights of the Old Republic EP28: Jerka Corporation

By Shamus Posted Wednesday Nov 11, 2015

Filed under: Spoiler Warning 103 comments


Link (YouTube)

I blanked out during the show, or I would have noticed that HK-47’s habit of characterizing his own statements was re-used by the Elcor in Mass Effect.

I also mentioned how this one Czerka woman has a better facial design than anyone in Skyrim, despite her artist having a fraction of the polygons and texture budget to work with. I’m happy to report that Bethesda finally seems to be overcoming this. I’ve spent a few hours with Fallout 4, and it looks like the scourge of the potato-faced Bethesda mannequins is over. I’m not suggesting they’re the best or anything, but I think Bethesda is finally able to stand with its contemporaries.

But I’ll always have a soft spot in my heart for artists that can do amazing things under tight texture and polygon constraints, and this game does a lot of that.

 


 

Half Time CH7: Double Fature

By Rutskarn Posted Tuesday Nov 10, 2015

Filed under: Lets Play 41 comments

Four cabalvision goblins spring a trap as I make my way out of the locker room. The stinging glare of the blue lights and feedback from the interview wand stabs through my hangover to refresh me on a few basic mundane details, like: what was happening today, why I’d gotten so drunk last night, and who I was. “Aw, shit,” I say on general principle as a goblin harmonizes with a flatulent bleep.

“Mister coach,” says the lead cretin, “your boys are going up against the Pinkfoot Panthers in twenty minutes. What would you like to say to the other coach?”

“He’s the one who also coaches a team of halflings?”

“That’s the one.”

“I don’t have to say anything. He knows. We’re the only ones who understand.”

Continue reading ⟩⟩ “Half Time CH7: Double Fature”

 


 

Experienced Points: Activision’s $6 Billion Candy Crush Gamble

By Shamus Posted Monday Nov 9, 2015

Filed under: Column 90 comments

My column this week in all about how paying $6 billion for the Candy Crush developer was ridiculous. As others have pointed out, Disney only paid $4 billion for Star Wars. And Star Wars has a lot more staying power than the latest fad game in a long line of match-3 clones.

A couple of small points:

Most of my argument is built on the idea that the mobile / casualWe really need a better name for this. There’s nothing “casual” about the casual market. And “mobile” leaves out the web-based side of things. market is a crapshoot. We have a repeating pattern of small-fry operations hitting it big, and giant companies who were unable to replicate previous successes. We have yet to see the “Blizzard of mobiles”, where a single company turns out hit after hit. If King is miraculously that company, then this deal would start to make some kind of sense.

The other thing is that apparently Activision had a huge pile of income overseas, but they couldn’t bring that money home without paying about a billion dollars of taxes on itThis is based ENTIRELY on un-sourced comments. I haven’t looked into it yet.. So this deal kind of represents Activision trying to get some value for that money, rather than seeing it vanish.

 


 

Diecast #128: Activision, N7 Day Trailer, Tomb Raider Release

By Shamus Posted Monday Nov 9, 2015

Filed under: Diecast 155 comments



Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Rachel.

Hope you had a fun Halloween. Here is an hour of us talking about videogames.

Show notes: Continue reading ⟩⟩ “Diecast #128: Activision, N7 Day Trailer, Tomb Raider Release”

 


 

Allergies

By Shamus Posted Sunday Nov 8, 2015

Filed under: Personal 137 comments

People often complain that this blog has nothing to do with its own name. I spend all my time blogging about videogames, when the title clearly indicates this is a site dedicated to tabletop games explaining esoteric health problems. So let’s correct that…

A lot of people – possibly even most people – don’t understand how pet allergies work. Which I understand. I don’t always understand the challenges faced by diabetics, people with depression, arthritis, or other semi-common problems people are afflicted with. The world is big and complex and you can’t know everything. If someone doesn’t understand my odd problems, I don’t get offended. But sometimes people ask me questions and are baffled by my answers and my behavior. So for the curious and the critical, here is a thousand or so words on pet allergies.

Continue reading ⟩⟩ “Allergies”

 


 

The Altered Scrolls: IPISYDHT #4 Roundup

By Rutskarn Posted Saturday Nov 7, 2015

Filed under: Elder Scrolls 30 comments

Because of anticipated burnout, wrist aches, and the unusually large volume of questions, I’ve set aside this Saturday to post my answers to as many of your queries as possible. We’ll probably start with Skyrim next week.

Da Mage asks: Considering Oblivion's other guild storylines, do you feel the more action-adventure MQ that they went with was the right choice over the proposed politics storyline?

The sluggishness of conveying complex topics through slow, deliberate voice acting, the orientation of Oblivion towards fast-paced adventure rather than ideological intrigue, and the overall amicably goofy tone its art style and physics convey meant that it was a very good idea to stick with a nice neat fantasy plot rather than a sprawling drama on the order of Daggerfall.

Note that even Skyrim‘s clash-of-ideologies storyline is told mostly through scripted visuals and in-universe components: things like Stormcloak patrols and public executions do most of the work of conveying that a civil war is going on intractably in the background.

Grey Cap asks: Do you think that the switch (from Morrowind) to a bland, standard fantasy skin was necessary for the franchise's growth? Or could the developers have kept the weird and allowed the new style of gameplay and storytelling to carry the sales?

That’s a really tough question, one I’ve heard asked many times before–one that’s inevitably loaded with the biases of the responder. So here’s my biased response: yes, the game had to migrate to a broad approachable fantasy setting to reach mass appeal. Morrowind‘s style of alien transport was very good at getting a medium-sized devoted audience, the sort who would generate the day-one sales that allow for Oblivionesque productions in the first place…but the problem with the truly alien is that it alienates. By its definition, it drives away potential sales. It’s totally survivable to market a niche product to an eager and devoted fringe, but that does not represent the kind of franchise growth Bethesda clearly wanted.

Maybe nobody anywhere is as crazy about Cyrodiil as some of us are about Vvardenfel. So what? They’re only trying to make us buy each game once. When Skyrim came out and it was grey snow and grey snow zombies I grumbled, I pined, I bought the videogame. “Somewhat boring” is rarely a dealbreaker in AAA videogames.

Continue reading ⟩⟩ “The Altered Scrolls: IPISYDHT #4 Roundup”