Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Rachel.
Hope you had a fun Halloween. Here is an hour of us talking about videogames.
00:01:35 Activision buys Candy Crush Developer for $LOL billion dollars.
My column on this will go up later today.
00:20:19 Warcraft Trailer
It’s very shouty.
00:22:23 N7 Day Trailer
Oof. Right in the feels.
00:40:05 Tomb Raider releases on Tuesday.
Opposite Fallout 4. And Starcraft: Legacy of the Void. And the latest Call of Duty. And it’s a platform exclusive. To the Xbox.
Sigh. I guess we’ll see how it turned out in a year.
00:57:29 Bob Ross and the joy of positive content on the internet.
I actually worry a lot about negativity. I don’t want to be known as That One Guy Who Hates Everything. Also, red-faced nerdrage attracts a more… energetic audience. While stuff like MovieBob’s ten-minute evisceration of Pixels is insanely popular, it’s not the kind of thing I’d want to be known for. I actually think it would be bad for my outlook on life. While the initial salvo might be cathartic, I imaging there’s a pretty strong feedback loop going on that would make it miserable to produce that kind of content over the long haul.
But on the other hand, it’s pretty hard to have an all-positive show all the time. I have no idea how to make one. Explaining why something doesn’t work is usually a lot more complex than explaining why it does, so negative topics are usually more interesting. The Activision topic is a good example. If Activision did something ordinary and financially sound, then what would be the point of discussing it? Why bring it up? This isn’t a news show, it’s a commentary show.
What I’m getting at is: I love positive content and upbeat personalities. If given the choice, that’s the kind of space I’d prefer to occupy. But the engineer in me wants to troubleshoot problems. This site is basically the balance between those two opposing forces.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.