Hangout Steamtroller: Mirror’s Edge

By Shamus Posted Sunday Dec 13, 2015

Filed under: Spoiler Warning 49 comments


Link (YouTube)

Here’s our livestream of Josh playing Mirror’s Edge with the Steam Controller. Like Total War, I gotta say this works way better than I expected.

Josh has always wanted to do a Mirror’s Edge season of Spoiler Warning, and I’ve always vetoed it. Covering the game would mean playing it, and that’s just not happening. Forget it. It’s like the thing was designed to frustrate and disappoint me.

But this stream shows off a nice chunk of the game, and… yeah. It looks like a really middling and uninspired game wrapped in a deceptively captivating aesthetic.

 


 

The Altered Scrolls, Part 14: The Last Era

By Rutskarn Posted Saturday Dec 12, 2015

Filed under: Elder Scrolls 82 comments

Why would I write a series about how the Elder Scrolls games change drastically with each iteration, then doubt it will happen again?

Why would I quote Todd Howard, god-daddy and showrunner of the franchise, as saying that each game is a total reinvention–and then guess that it would soon be otherwise?

Why do I think Bethesda’s open-world model is beginning to settle?

It all comes back to one consideration I hadn’t even reckoned on bringing up when I began this series. It’s an inaccurate buzzword trio coined in spite that accidentally almost came true seven years later, and discussing it is going to mean identifying what the underlying spirit–if any–of these games really is.

Oblivion With Guns.”

Continue reading ⟩⟩ “The Altered Scrolls, Part 14: The Last Era”

 


 

Mass Effect Retrospective 26: THIS HURTS YOU

By Shamus Posted Thursday Dec 10, 2015

Filed under: Mass Effect 292 comments

So we’re on Horizon and we’ve met Joe Colonist, the nameless dolt who is our stand-in for the human colonies. We still have two other characters to “meet”. First up…

ASSUMING DIRECT CONTROL

Well you know what they say happens when you 'assume'. You make an ass out of 'u' and 'Mass Effect'.
Well you know what they say happens when you 'assume'. You make an ass out of 'u' and 'Mass Effect'.

Harbinger is the name of the Reaper who is controlling the Collectors. Occasionally he shouts “ASSUMING DIRECT CONTROL” and jumps into the body of one of the Collectors so he can face you on the battlefield. He throws some cheeseball combat taunts out. Stuff like, “This hurts you, Shepard.” Then you kick his ass and go back to what you were doing. He only takes control of the low-level mooks. He doesn’t ever try to drive one of the larger foes that actually have a chance of killing you.

This is a truly stunning level of perfect wrongness. There are so many layers of faulty decisions here that it’s like peeling an onion made entirely of bad ideas…

Continue reading ⟩⟩ “Mass Effect Retrospective 26: THIS HURTS YOU”

 


 

Half Time CH11: Transylpainya

By Rutskarn Posted Wednesday Dec 9, 2015

Filed under: Lets Play 32 comments

“This next team,” says the assistant coach, “is called the Wolfenburg Diggers.”

“Get the fuck out of here.”

I’m saving myself the trouble of transliterating my hilarious nasal wheeze, a symptom of whatever pox the gods brought out of cold storage to punish me for beating elves with halflings. That, or the drinking, bad food, stress, and self-loathing. But as my assistant stares at me past my mound of calcified tissue mache, I’m getting the sense that not only is he not joking, he’s probably waiting for me to repeat that last command for real. Okay. Let’s wrap up the tactical assessment so I can get some more sleep.

“Wolfenburg Diggers,” I repeat. “Is that just exactly what it sounds like? No way is that exactly what it sounds like.”

“It is…wolves, from a burg, who have dug-up undead supporting players. It’s not off the nose, exactly.”

“Is that really how other coaches operate? Did this team almost get called the Shittsville Badhobbits?”

Continue reading ⟩⟩ “Half Time CH11: Transylpainya”

 


 

Hangout Steamtroller: Medieval II Total War

By Shamus Posted Tuesday Dec 8, 2015

Filed under: Spoiler Warning 21 comments

For those of you who missed it, or who just want to watch it again, here is the archive of the first half of the hangout we did last week. Josh plays one of the Total War games using the Steam controller. It wasn’t a perfect experience, but it was better than I would have thought possible.

I still really like my Steam controller, but I still haven’t found a good game to use it with.


Link (YouTube)

 


 

Experienced Points: Shamus Answers Your Fallout 4 Questions

By Shamus Posted Monday Dec 7, 2015

Filed under: Column 255 comments

This week my column talks more about the Fallout 4 intro, and also about encumbrance. This was a hard column to write. I needed to stay on topic and not lash out every time one of Bethesda’s awkward, idiotic, or amateurish attempts as faux-worldbuilding came up in conversation.

Well, that’s fine for a column where you need to stay on topic, but this is my blog and I don’t need to hold back.

The new Fallout games are set 200 years after the bombs fell, over a century after the first game. And its set 3,000 miles away. And yet check out all these Fallout 1 ideas they thoughtlessly dragged along:

Bottlecaps as money: This makes sense as an ad-hoc currency when crawling out of the rubble and trying to build a new society a generation or so later. (Although I’ve always wondered why they didn’t use the existing coins, since coins will be more numerous, more durable, harder to “counterfeit”, and come in various denominations for convenience. Bottlecaps work if you’re basically rural farmers. But once you’ve got working machinery, some other system will arise.

Leftover food: Uh, no. Fallout 1 had almost no food from the old world. There was, I think, a box of macaroni someplace. And there was still Nuka Cola. But now we’re something like 150 years after Fallout 1 and suddenly every container is overflowing with still-edible prepackaged goods.

Jet: No Bethesda. Jet is not a pre-war drug. Jet was made in the aftermath. You can even meet the kid who invented it. It’s part of the ugly, seedy world that replaced the plastic, idyllic old one. And again: It was a west coast thing.

Supermutants: Created in a lab in southern California. But now they’re everywhere.

Radscorpions: Radscorpions were – and I hope Bethesda doesn’t find this concept too confusing – irradiated scorpions. Like, a species that was indigenous to the setting of Fallout 1 became mutated. But now I guess the whole world is just a copy of SoCal. If the first game had been set in Anchorage and Fallout 4 was set in Florida, then in this game we’d be wading through swamps, fighting irradiated polar bears.

The weather: Fallout 1 was set in a desert. So then Bethesda moves the game into a temperate climate, but makes it look like a desert anyway.

Brotherhood of Steel: I guess they also migrated 3,000 miles to the east coast. Whatever.

Deathclaws: They migrated northeast too? Okay, fine.

Molerats: Sure. I guess they migrated, too. Why not? How about The Hub? How about Killian’s Shop? Why can’t that migrate, too? Maybe that could be a chain of shops that somehow operates across a continent in a world with no long-distance communication or stable currency. Shit, why don’t we just say Vault 13 migrated?

Bethesda has done to Fallout what JJ Abrams did to Trek: They saw all the adventure and laser fights and assumed that’s what it was all about. They mistook the surface for the core.

At least they’ve embraced their brainless aesthetic and gave Fallout 4 a sense of fun. Fallout 4 is at least smart enough to not ask us to take this circus seriously. And despite my bellyaching, that change in tone really is a massive improvement. The worst part of Fallout 3 wasn’t its relentless stupidity, but its inept pathos and pretensions of being something more than a supermutant shooting gallery.

I’m sorry. I lost my chain of thought. Were we talking about Fallout 3 again? What was the question?

 


 

Diecast #131: Star Wars Battlefront, Far Cry Primal, Psychonauts 2

By Shamus Posted Monday Dec 7, 2015

Filed under: Diecast 131 comments



Hosts: Josh, Shamus, Campster. Episode edited by Rachel.

This week there won’t be any Spoiler Warning. But! You get a longer-than-usual Diecast, and if we’re all really good maybe Josh will upload last week’s hangout to YouTube.

This month is likely to be spotty, in terms of podcasts and videos. It’s hard enough to get all five of us together at the same time on a normal week, and now it’s the silly season. Everyone has a party to go to. Or get ready for. Or recover from. So I don’t know what we’ll be getting, content-wise.

Show notes: Continue reading ⟩⟩ “Diecast #131: Star Wars Battlefront, Far Cry Primal, Psychonauts 2”