Mass Effect Retrospective 27: Everyone Has Read the Script

By Shamus Posted Thursday Dec 17, 2015

Filed under: Mass Effect 165 comments

The finale of Horizon has Shepard’s team repairing the colony’s anti-air guns while under assault from the Collectors. The guns were a gift from the Alliance, but they weren’t working. Once EDI completes a calibration / hotfix, they give the Collector ship a pounding until the Collectors retreat.

After each main story mission, we head back to holograph land to talk to The Illusive Man. These conversations have a lot in common with the Kashley conversation earlier: The other person talks nonsense, your dialog choices aren’t fair, and when you choose one Shepard says something different anyway.

A Talk with TIM

PLEASE tell me you put a mind-control chip in my brain. I can't bear the thought that I might actually be stupid enough to work for you.
PLEASE tell me you put a mind-control chip in my brain. I can't bear the thought that I might actually be stupid enough to work for you.

Last week I said the Kashley conversation was a disaster and you could find problems with almost every line of dialog. The same is true here. So let’s do that. Here is an except of the post-mission debrief with The Illusive Man: Continue reading ⟩⟩ “Mass Effect Retrospective 27: Everyone Has Read the Script”

 


 

Dénouement 2015 Part 3: The Winners

By Shamus Posted Wednesday Dec 16, 2015

Filed under: Industry Events 40 comments

As in years past, I’m not going to pad or cut my list to hit some nice round multiple of ten. This is just a list of games that were part of the conversation, or that I thought were important, or that I really liked, or that I want to talk about. The only thing they have in common is that I really liked them.

Also, as we discovered in my top 64 games list, numbered lists are basically bullshit. I stand by the presence of every title on this list, but the order is pretty arbitrary. So please don’t try to haggle with me over ordering. On another day and in another mood, I’d make the same list in a totally different order.

Well, except for the top two. The “top two” really are the top two. But we’ll talk about them tomorrow. For now, let’s talk about the other favorites…

Continue reading ⟩⟩ “Dénouement 2015 Part 3: The Winners”

 


 

Half Time CH12: Potatoe Bug

By Rutskarn Posted Wednesday Dec 16, 2015

Filed under: Lets Play 15 comments

Leading up to the match that day, I’ve gone and got a nice shave, cleaned the more unruly and primitively intelligent heaps of rubbish out of my office, and fixed myself a healthy breakfast by picking the pig fat out of my Big Moot Number Nine. I’m feeling good about today. It’s a good day to lose to elves.

And they’re all good days from here on out, aren’t they? No debts to pay off. No falling axes to dodge. My meals are provided by the sponsor and my salary is fixed by pitifully grateful investors. Sure, our fans are a tad on the worrisome side, but I have worrisome people for that sort of thing. It’s just such a breath of fresh air to know there’s nothing on the other side of an all-gracious clobbering but a snack and a modest paycheck.

There’s a knock on my office door. Some of my calm crinkles; the knock came from groin height. “Come on, then,” I say.

Continue reading ⟩⟩ “Half Time CH12: Potatoe Bug”

 


 

Dénouement 2015 Part 2: The No Show List

By Shamus Posted Tuesday Dec 15, 2015

Filed under: Industry Events 219 comments

In any given year, the number of hours available for gaming is always exceeded by the the number of games available for playing. Also every year are confused inquiries from people, demanding to know why I was so foolish as to not play X. So I thought I’d do a post of ablative excuses and explanations before I start talking about my winners.

Remember that this isn’t an end-of-year list from the staff of a big gaming site. I’m just one guy, and I play games based on what strikes my fancy, not based on what publishers send me or public demand. This means I’ll include odd stuff, or overlook big stuff, or abandon games without finishing them.

None of these games are bad. They’re just stuff I didn’t get around to playing or finishing.

Also – and I hope you don’t think I’m condescending to you when I say this in bold – but None of these games are bad.

I know how you are, internet. And sometimes you get a little too defensive if I don’t play the game you like, or react the way you expect. Just be cool.

Continue reading ⟩⟩ “Dénouement 2015 Part 2: The No Show List”

 


 

Experienced Points: Sequels and the Death of Novelty

By Shamus Posted Tuesday Dec 15, 2015

Filed under: Column 66 comments

My column this week is about how some games (Fallout and Deus Ex were my go-to examples in the article) would benefit from dumping the lore cruft and simply making each game a stand-alone story based on similar ideas and elements. I’d add System Shock, Prince of Persia, and Thief to the list as well. After a while a setting begins to “burn out” its lore. The characters have all completed their arcs, the mysteries are all revealed, the prophesies are all fulfilled, and the bad guys are all vanquished. Rather than bringing the bad guy back from the deadWe’ve exposed Illuminati AGAIN? This is the worst conspiracy ever!, yanking the heroes out of their happily-ever-after retirementEspecially Duke Nukem. He should probably stay retired., and un-doing character growthI’m looking at YOU Warrior Within., why don’t we just do a re-mix of the stuff people liked?

I really like the new Tomb Raider. And I don’t mind that the next one is a continuation of the previous one. But sooner or later this new Lara will begin to wear out as she approaches some final, stable state that no longer requires she constantly be transformed by the events around her. It would be nice if the developers were free to hit the reset button whenever it suited the story and give us a new Lara with a new angle. As long as we can raid tombs and shoot dudes, I’ll be happy with meeting a new Lara every few games. The publishers will get their sequels, we’ll get our gameplay, and the world can still have a sense of mystery.

It seems to work well enough for James Bond. The stories are only as connected as they need to be. Daniel Craig Bond doesn’t actually have Goldfinger and Pussy Galore in his past. Nobody gets confused that he’s not 90 years old by now. I think this would be a healthy direction for game designers to go in.

 


 

Dénouement 2015 Part 1: The Losers

By Shamus Posted Monday Dec 14, 2015

Filed under: Industry Events 107 comments

So another year unwinds, inching us inexorably towards the darkness and the end of our mortal existence. As that absolute silence creeps ever closer we can reflect on the fact that this year gave us some nice videogames to distract us from that final mystery. Which is nice.

Last year I proclaimed the year of “Meh”. Afterward I second-guessed myself. Was it that bad? Maybe I was having a bad year? Maybe I was tired of the tried-and-true mechanics? Maybe I was just really, really sore about how the Thief reboot turned out?

But no. If anything, last year looks even more pathetic compared to the lineup of 2015. I couldn’t even remember my GOTY from 2014. Looking back, I see that it was Borderlands: The Pre-Sequel. To show just how different 2014 and 2015 are: If Pre-Sequel had come out this year, it wouldn’t be in the running for GOTY and it might not even make my end-of-year list at all. I mean, I liked it at the time. But I don’t think I’ve given the game a second thought since writing that post.

Every year I look for a theme that ties it all together, but this year we kind of have two. In the indie space, this seemed to be the year of games about programming and development. We got TIS-100, Human Resource Machine, The Magic Circle, Infinifactory, and Else Heart.Break(). You could argue that the command-line and script-driven Hacknet also belongs on the list. Maybe Beginner’s Guide could be part of the list as well, since it’s a game about game development? Sort of?

It’s all very meta. We have games about designing games, games about coding games, games about coding in general, and games about logic and flow control. It’s experimental and educational in places. Speaking from a purely selfish standpoint, I wouldn’t mind if this was the start of a trend and indies gave us more games about coding and less games about retro-styled 2D side-scrolling platforming.

But in the AAA space I think we had a different theme going. For big-budget games, 2015 was the year of bugs, glitches, and bad ports. So I suppose it was also about coding, but in a different way. To put it in perspective: Bethesda released a game this year, and it didn’t even make the list of top 3 buggiest games. What are you doing, Games Industry? Look at you! Pull yourself together!

Doubtless next year will be better, bug-wise. We’re still in the shake-out period for the new console generation, and that’s always hard on game engines.

Before we talk about my favorites, let’s jeer at the losers…

Continue reading ⟩⟩ “Dénouement 2015 Part 1: The Losers”

 


 

Diecast #132: 2015 Retrospective

By Shamus Posted Monday Dec 14, 2015

Filed under: Diecast 70 comments



Hosts: Josh and Campster. Episode edited by Rachel.

I couldn’t make it to our recording session this week, since I was hosting our family Christmas party at the time. Mumbles couldn’t make it, since she was at Disneyland. Rutskarn was busy with [age joke].

But Josh and Chris kept the dream alive. Here they looked back at 2015.

Also: My 2015 dénouement will run later this week.

Show notes: Continue reading ⟩⟩ “Diecast #132: 2015 Retrospective”

 


 
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Dear Hollywood: Do a Mash Reboot

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Stolen Pixels

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