Unfit for XCOMmand CH1: Gasping King

By Rutskarn Posted Tuesday Jan 17, 2017

Filed under: Lets Play 85 comments

I don’t know what happens after you die, but I do know what happens when an XCOM soldier almost dies–and whatever does or doesn’t lie beyond the grave, it can’t be much worse than post-apocalyptic guerrilla military hospital food. Today it’s porridge. You can make porridge out of anything, and apparently, they have.

Fisher says he doesn’t mind it. Fisher is liar, and in direct consequence, one of the most reassuring members of the unit. He and I have some disagreements about Operation Gasping King.

“It’s a simple clean-cut operation,” he says. “The rookies are ready to go, and Donny will be there to cover their backs. I say it’ll go down with no serious problems.”

“They’re all gonna fuckin’ die,” I suggest.

“You don’t have any faith in the Commander. Operation Gatecrasher went down alright, didn’t it?”

I look over the infirmary, current site of the Operation Gatecrasher afterparty, still going strong after nearly a week. “If the plan is for us to develop a tolerance to alien grenades, then we’re off to a strong start.”

Fisher shushes me–the snow is clearing from the operations monitor set up by the surgical table. We’re not supposed to be watching this, since we’re in recovery, but the medics aren’t real doctors and they can all eat my ass.

Not that I'm knocking them. After all, we're sure as shit not real soldiers.
Not that I'm knocking them. After all, we're sure as shit not real soldiers.

Continue reading ⟩⟩ “Unfit for XCOMmand CH1: Gasping King”

 


 

Dénouement 2016 Part 4: The Good Stuff

By Shamus Posted Tuesday Jan 17, 2017

Filed under: Industry Events 69 comments

Okay we’re done complaining now. 2016 wasn’t all bad. In fact, it was a pretty good year in terms of released games. I guess it would have to be. In a year with this many games, some of them had to be good.

Let’s talk about some of my favorites…

Continue reading ⟩⟩ “Dénouement 2016 Part 4: The Good Stuff”

 


 

Diecast #184: Nintendo Switch

By Shamus Posted Monday Jan 16, 2017

Filed under: Diecast 93 comments



Hosts: Josh, Rutskarn, Shamus, Campster and Baychel (editor).

No show notes this week. The whole thing is pretty much a Nintendathon. For those that didn’t see it, the full Nintendo presentation is after the jump.

Continue reading ⟩⟩ “Diecast #184: Nintendo Switch”

 


 

Shamus Plays WoW #13: Dial M for Meme

By Shamus Posted Sunday Jan 15, 2017

Filed under: WoW 31 comments

Our journey has carried us to the land of Westfall, where there’s more sunshine, bigger farms, stronger monsters, and basically the exact same breed of idiot that we’ve been dealing with so far. My master Norman is still set on ruining himself by helping others, and I’m trying to save him.

There’s a wrecked cart in the middle of the road, attached to a dead horse. The cart’s owners are nearby, face-down in the dirt.

Maybe they were trampled by the millions of alts that have passed through here over the years.
Maybe they were trampled by the millions of alts that have passed through here over the years.

Have you ever tried to get directions from old people in a small town? “Yeah, go down the road until you get to the flower shop that used to be a gas station, then turn right and go until you get to the empty lot that used to be a Denny’s. Turn left, and head on past the old school.” I think it’s kind of impressive how someone can have numerous overlapping versions of a city in their head, keeping track of not just what a place looks like now, but how it looked thirty years ago. Although it does make their directions incomprehensible to young people.

World of Warcraft is now suffering from this.

Pre-Cataclysm, these two idiots were standing here along with their horse and a loaded cart, giving out quests. Their story was that they had been driven from their homes by bandits and were fleeing Westfall. Their quests had you running around, gathering up stuff for them. One quest had you get feed for their horse by running around swiping sacks of oats from other farms.

So now quests and locations are often references to how things used to be. This is not a bad thing, it’s just odd to see this phenomena appearing in a virtual world.

...on top of the horse.
...on top of the horse.

We have arrived in Westfall to find a murder scene. One detective Horatio Laine is conducting an investigation. Since Norman is a rube, he stops to see if our help is needed.

Continue reading ⟩⟩ “Shamus Plays WoW #13: Dial M for Meme”

 


 

Until Dawn EP15: Hey Ash, Whatcha Playin’?

By Shamus Posted Friday Jan 13, 2017

Filed under: Spoiler Warning 80 comments


Link (YouTube)

This episode was really frustrating for me. We got to the part of the game where it’s begun to reveal stuff, but because I’m not playing I can’t tell what’s going on, and every time I asked the other hosts they were cryptic.

I thought we agreed that Chris wouldn’t shoot anyone and he would simply wait for the sawblade scenario to play out. But then right at the end he pointed the gun at himself and there was a gunshot sound. I couldn’t tell if the game forced that to happen, or if Josh Viel did that. Then later we get a tape recording of the killer rehearsing, but because we were talking over it I couldn’t hear the voice. (Watching the episode now, it sounds like Josh to me, which the “cut in half” gag sort of already gave away.)

So yeah. This is a really sub-optimal way to experience the game. There’s a week (or even a month!) between chapters, I can’t quite hear everything, and I can’t always tell player action from events mandated by the developer.

Despite all of this, I’m still pretty into it. I’m seriously doubting all of this will make sense in the end, but I’m genuinely invested in these characters and I want to see what happens to them. Also, I haven’t completely rejected the world. I haven’t gone through story collapse. Maybe the big reveals will work and maybe they won’t, but after such an interesting journey I’m still invested enough that I want to see them for myself.

 


 

Until Dawn EP14: Total Buzzkill

By Shamus Posted Thursday Jan 12, 2017

Filed under: Spoiler Warning 56 comments


Link (YouTube)

Chris sees some freaky stuff on a Ouija board, gets ambushed by a psycho in a clown mask, saws his friend in half, and walks through a madhouse where doors open and close on their own.

Ashley: OH NO I SAW A SPOOKY THING!

Chris: Now, let’s not be too hasty.

Apparently the killer transferred digital footage into 35mm black and white film? I get that our killer is probably insane, but nobody’s THAT insane. A hope they AT LEAST edited the footage digitally before transferring to film, because otherwise that’s going to give me nightmares.

 


 

Crash Dot Com Part 10: Blame Goes Uphill

By Shamus Posted Thursday Jan 12, 2017

Filed under: Personal 99 comments

So now I’ve told my story. It didn’t end with a bang, but that’s how it goes sometimes. I realize this might be a bit of a let-down for the reader. We had all of this buildup of stress and tension, only to have the story end without any fireworks. Not only did Chekhov’s gun never go off, but it turns out Chekhov pawned it halfway through the second act, and anyway it was just a replica. While this makes for a dud of an ending, for me it was a tremendous relief. I’m very glad I didn’t have to live through any fireworks.

But as a way of artificially creating a sense of having some kind of denouement, let’s try to figure out what I learned. These events left a huge impression on me, and that has shaped how I view business, leadership, and accountability. In turn, that has shaped a lot of the articles I’ve written over the years.

What Went Wrong?

It ends with you, too.
It ends with you, too.

Like most of the other dot-coms, the virtual mall guys built something nobody wanted or needed, and it went bust. I can’t say for sure what went wrong at the top, because I never had a clear picture of who owned what or which people were in charge of which others. I couldn’t see anything going on above my bosses.

But from my viewpoint in the trenches it seems pretty clear that everyone embraced a fundamentally flawed idea to put a layer of videogame on top of a regular web store, and then tried to do it in too much of a hurry. Lots of business types jumped in, thinking that their previous experience at running companies would see them through in this new frontier. Their weakness was that they were so uninformed about technology that they couldn’t see just how serious their knowledge deficit was. They didn’t know what they didn’t know.

Continue reading ⟩⟩ “Crash Dot Com Part 10: Blame Goes Uphill”

 


 
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