Dénouement 2016 Part 5: The Best Stuff

By Shamus Posted Tuesday Jan 24, 2017

Filed under: Industry Events 79 comments

Okay, 2016 is over already so let’s not draw this out any more. I hate long goodbyes. Here are my favorites:

5. Starbound

You can design and furnish your own starship. Or a base on the planet surface. Or on every planet surface. Feel free. There's plenty of room.
You can design and furnish your own starship. Or a base on the planet surface. Or on every planet surface. Feel free. There's plenty of room.

This was a charming little surprise. Originally I played this to hold me over until No Man’s Sky came out. Then I came back to it for comfort after No Man’s Sky disappointed.

The Game Terraria asks, “What if Minecraft, but 2D?”

Starbound asks, “What if Terraria, but No Man’s Sky?”

(This was before No Man’s Sky came out, mind you. So we were comparing it to the imaginary pre-release NMS we were hoping for, not the buggy post-release frustration engine.)

In Starbound you get a little spaceship and you can hop from one procedurally generated 2D world to the next. Dig down, get resources, and use those to upgrade your ship to go to more dangerous places with better resources. There are more planets and stars than one person could ever visit. Even better, the galaxy is shared across all of your characters. So if you like you can construct a single base that all of your characters can visit.

Eventually you get swept up in a plot to save the galaxy from some Sephiroth-looking doofus. I played through it for the sake of checking things off my to-do list, but none of it connected with me. For me the charm was in the exploration, upgrades, and creative building.

Continue reading ⟩⟩ “Dénouement 2016 Part 5: The Best Stuff”

 


 

Diecast #185: Xcom 2, Steep, Overwatch Competitive

By Shamus Posted Monday Jan 23, 2017

Filed under: Diecast 173 comments



Hosts: Josh, Rutskarn, Shamus, Cyril Figgis. Edited by Baychel.

I made announcements at the top of the show, but I forgot the most important one: Next week we’re going to do a bunch of mailbag questions. Also, Baychel hasn’t really been introduced to the community except for the Crypt of the Necrodancer review, and the fact that she edits the podcast. So now’s your chance to get to know her. Ask some questions.

As always, the email address is in the image at the top of this post.

Show notes: Continue reading ⟩⟩ “Diecast #185: Xcom 2, Steep, Overwatch Competitive”

 


 

Shamus Plays WoW #14: Thinking Inside the Box

By Shamus Posted Sunday Jan 22, 2017

Filed under: WoW 10 comments

What a lovely day for... uh. What are we doing again?
What a lovely day for... uh. What are we doing again?

“Explain to me again what we’re doing?” I ask Norman. It’s been almost fifteen minutes since we killed somebody so I haven’t been paying attention.

Norman holds up a cardboard box and shows it to me, “New Shoe Lou – or whatever that idiot’s name is – gave us this box. He said to go into the Jangolode mine, walk to the back, and get in the box.”

“I thought we were investigating a murder? Why are we moving into a cardboard box?”

“I guess we’re supposed to spy on somebody? Look, I have no idea. I’m just happy that for once we’re going to go into a mine without needing to fight dozens of…”

A Kobold Digger, which is TOTALLY Different from a Kobold Delver, a Kobold Tunneler, a Kobold Hole-maker, and a Kobold Unearther.
A Kobold Digger, which is TOTALLY Different from a Kobold Delver, a Kobold Tunneler, a Kobold Hole-maker, and a Kobold Unearther.

“…kobolds.” Norman hangs his head in defeat, “Do we have ANY mines that AREN’T kobold cities?”

Since this is some sort of police stakeout, we inconspicuously murder our way through the tunnels, leaving a clandestine pile of mutilated kobold corpses in our wake.

Continue reading ⟩⟩ “Shamus Plays WoW #14: Thinking Inside the Box”

 


 

Until Dawn EP18: Jimmy Flamethrowers

By Shamus Posted Friday Jan 20, 2017

Filed under: Spoiler Warning 128 comments


Link (YouTube)

The Firebat tells Chris, “The Wendigo, he keeps you alive and aware and feasts on your organs one at a time.”

Uh. Unless the Wendigo has a medical degree, he does either one or the other. There are a small number of organs you can live without, but if the Wendigo begins grabbing stuff based on convenience then you’ll bleed out, pass out, or otherwise stop being alive before he gets very far into the meal.

But I guess the Stranger got proven wrong less than a minute later.

It’s obvious he needed to die. Nothing kills the tension like having a hyper-competentWe’re grading on a curve, here. badass looking out for you, and nothing raises the stakes like the bad guys taking out your strongest ally. On the other hand, this couldn’t be more brute-force if the writer reached into the frame and yanked the Stranger off stage like an unpopular vaudeville act. He died pretty much the instant his exposition had been delivered.

If nothing else, cut to some other part of the story for a bit so the two things aren’t right next to each other in the minds of the audience.

 


 

Until Dawn EP17: Bad Cop / Dumb Cop

By Shamus Posted Thursday Jan 19, 2017

Filed under: Spoiler Warning 83 comments


Link (YouTube)

The interrogation of Josh was pretty annoying because it kept asking you to choose between two things that said the same damn thing, and then Josh would reply with more crazy person nonsense instead of making his case. Josh could say something like, “Hey, remember your prank from last year that killed both of my sisters?” It doesn’t justify what he’s done, but it might give the other two something to think about.

Josh kept saying things that would enrage Mike. Mike was all bloodlust and no thought. Chris was constantly choosing between two things that don’t seem to matter. All of these things are justified, of course. Josh is crazy. Mike is a hothead. Chris is indecisive. They’re dumb teens and they’re acting according to their established character. This happens all the time in movies. Because of emotions, lack of information, immaturity, or character faults, characters often do things that are obviously counterproductive to those of us in the audience. In fact, that’s a big part of what drives this genre. “Oh no. Don’t go out in the dark alone. Just wait until morning.” Running against the wishes of the audience creates tension and suspense.

The problem is that this isn’t a movie. It’s a videogame. When you pop up a dialog choice like this, you’re getting the audience involved. The goals of the audience (stop people from being destructive) runs counter to the goals of the writer (smash characters into each other to create conflict) and it’s really hard to resolve that without situations like this, where the audience is frustrated with the offered choices.

I don’t know how I’d fix this scene. The choices are annoying. If you take them out you get a huge cutscene with no interactivity. If you make the choices better then they become false choices because the game won’t react to them. If you have the game react to them (perhaps Chris talks Mike into being gentler so they can properly interrogate Josh and discover he really wasn’t involved with Jess) then it would defuse this situation and avoid a lot of the chaos that follows.

Also, what’s the deal with The Stranger? Why is he trying to clean the monsters out of the mine? At night? Why not just seal it up? Or wait until daytime when they’re supposedly dormant?

Also also: Now that the big reveals have happened, I can say the writer has been cheating like crazy. In light of these revelations, the scene where Jess is kidnapped is total nonsense. Apparently Jess was grabbed by a monster. As we’ll see later, they can decapitate a human in one swipe. But instead the monster dragged her away while she struggled? And the Stranger was coincidentally nearby? He was close enough to the action that Mike thought he was involved, yet he didn’t hear the screaming or react? “Huh. There seems to be some sort of drama going on nearby. I guess I’ll make no effort to investigate. Instead I’ll just alternate between walking very slowly and then magically teleporting when nobody’s looking.”

I’m willing to allow for foolish characters, coincidences, movie physics, and characters that have trouble seeing things off-screen. But the writer still needs to obey the basic rules of time and space.

 


 

The Battle for Late Night Television

By Shamus Posted Thursday Jan 19, 2017

Filed under: Television 151 comments

Warning: In this post I’m going to attempt to portray American television executives in a semi-favorable light. This is a difficult stunt that should only be attempted by trained professionals. Or idiots. Do not try this at home.

Johnny Carson was the man. He still is. Nobody has held the top slot on late night for as long as he did. Given the fragmented state of pop culture and the proliferation of late night shows, this is not going to change in my lifetime. We will never see another Johnny Carson.

It’s difficult to impress on young people just how powerful his reach was. 6.5 million people watched him every night. That’s about double what YouTube giant PewDiePie averages. But saying he’s “twice as popular as PewDiePie” is really underselling just how omnipresent Carson was. PewDiePie gets his 3 million viewers in a world of 3.2 billion internet users. Carson got his 6.5 million viewers from a potential audience of 220 millionThe population of the United States at the end of the 1970’s. Americans. To put that in perspective 1 in 1,000 internet users watch PewDiePie, while 1 in 34 American Television viewers watched Carson. Which means that in the U.S. everyone, everyone knew who Johnny Carson was.

Most of my extended family has never heard of PewDiePie, Philip Defranco, RayWilliamJohnson, or any of the other YouTube giants I can’t be bothered to look up right now. In fact, I’d never heard of RayWilliamJohnson either, and I’m on YouTube all the time. I didn’t know who he was until I typed “most popular youtubers” into Google three minutes ago.

This is not to belittle the accomplishments of those YouTubers. I’m just saying our culture has changed so that – outside of perhaps world leaders – nobody can ever be as universally recognized as Carson was in the United States.

Continue reading ⟩⟩ “The Battle for Late Night Television”

 


 

Until Dawn EP16: Skeleton Time

By Shamus Posted Wednesday Jan 18, 2017

Filed under: Spoiler Warning 58 comments


Link (YouTube)

At the start of the episode I referred to the fact that Emily ought to be dead, but then I blanked on what specific event should have killed her. Now I remember: It was the part where she was on top of a massive metal tower that collapsed, fell into a hole, and landed on top of our quarrelsome lovebirds. I’m sure they survived because they were under the effect of movie physics, where you’re only impacted by acceleration happening within your local frame of referenceYou can ask people who have been in airplane accidents why this isn’t true. Or rather, you can’t ask them. Which is kind of the point I’m making..

One details that’s confusing me: There’s a grave marker for Beth. But Beth wasn’t buried. And she’s not terribly close to the sign. If the game is saying that Hannah made the sign for her sister, then why didn’t she put the sign near the body? And Beth’s body isn’t eaten, which is confusing considering what’s lurking down here.