#20 Girlfriend, PLEASE
Twitter gave me a place to throw snark and short observations that wouldn’t work as a full post. It was also a good way to broadcast stuff to all of you to let you know that the site was down. It was a good place to get a feel for the big gaming stories of the day and a good way to see what other creators were up to. It was useful, but I’m done with the platform for good.
I can’t point to a single event that made me quit Twitter. This wasn’t a snap judgement made in response to a single tweet, this was a long process where Twitter itself annoyed me into leaving. However, there was one Tweet that works as a pretty good shorthand for the problem I’m talking about. It said:
Fuck you and everyone who thinks like you.
When viewed directly on the web, Twitter has two main tabs. The first is supposedly a feed of everyone you follow, although maybe this is curated by the system or maybe not. Maybe the tweets are in chronological order or maybe THE ALGORITHM picks a few that it thinks are most important and puts those at the top. There’s an option to disable this, but it’s not clear what the default behavior is, what THE ALGORITHM does, or what the option to disable it does. If I see a tweet from PC Gamer linking to an article and then six hours later I see the same tweet at the top of my feed again, does that mean PC Gamer repeated themselves, or is THE ALGORITHM trying to make sure I don’t miss this one?
Continue reading 〉〉 “No More Twitter”
In my article this week, I talk about how the decision to use Frostbite has done tons of damage to BioWare. Also, I spent a little time explaining why seemingly-easy features might be hard to implement in Frostbite.
Annoyingly, I didn’t cover all my bases and a bunch of people tried to “gotcha” me with the fact that former BioWare general manager Aaryn Flynn claims it was BioWare’s decision to use Frostbite. I remember hearing about this ages ago, but I dismissed it as obvious corporate ass-covering. Still, if I’d been on the ball I would have demolished that argument before I started in on Frostbite. Maybe I’ll append something to the article, maybe I’ll handle it in an aside in my next column, but in the meantime here’s the problem with Flynn’s statement:
Continue reading 〉〉 “Experienced Points: EA Crippled BioWare With Frostbite”
This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.
It’s finally here: the Big Honking Battle Scene. This review is going up a bit later than usual; yesterday was the day I saw Endgame, and didn’t get back until late, and then watched Game of Thrones, and jeez that’s a whole lot of Big Honking Battle Scene to watch in a single night. I don’t recommend it.
Just to set the stage: a handful of characters (Cersei, FrankenGregor, Euron, Qyburn, Harry Strickland, and possibly Bronn) are down in King’s Landing. Pretty much every other character on the entire show is at Winterfell, awaiting the imminent arrival of the Night King and his army. This episode, as much as any other I can think of, demonstrates the things about the show that are good, the things that are bad, and the things that are ugly.
I’ve complimented Miguel Sapochnik in the past, and my opinion of him is mostly undamaged by “The Long Knight.” The runtime is an hour and a half, but subtract opening and closing credits and behind the episode stuff and it’s more like an hour and ten minutes. Even so, doing over an hour’s worth of show on a single battle is a big ask. It’s something of a Game of Thrones tradition, however, dating back to “Blackwater,” the second-to-last episode of the second season. Now they tend to do one of these every season, regardless of whether it’s a good idea pacingwise.
Despite all that, “The Long Knight” has a consistent rhythm to it, and it’s one that works with the nature of the Wights and White Walkers: a slowly building sense of despair. This is an army that just moves forward and forward and doesn’t stop for anything. This is reflected in how the fighting plays out: Winterfell has arranged its defenses in depth, and one by inevitable one they’re defeated. The first iteration of this is probably the best-executed: the flaming swords of the Dothraki, slowly winking out while the rest of the army watches. Later, the White Walkers summon a white-out blizzard, rendering Dany’s dragons less effective due to lack of visibility. It’s not an ability we’ve seen from them before, but it makes sense thematically and added an unexpected and ominous twist to the proceedings.

Continue reading 〉〉 “Game of Thrones Season Eight: “The Long Night””
I know Avengers: Endgame is the big topic on the internet this week, but I hadn’t seen it when we recorded this show. I saw it Sunday, and I’m sure we’ll talk about it next week.
Show notes: Continue reading 〉〉 “Diecast #254: Epic Trap, Steam Facts, KSP Update”
An ongoing series where I work on making a 2D action game from scratch.
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Two minutes of fun at the expense of a badly-run theme park.
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
A programming project where I set out to make a gigantic and complex world from simple data.
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
A breakdown of how this game faltered when the franchise was given to a different studio.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?