Unless you’re talking about loot, in which case they think nothing of getting a $1,000 Longsword in exchange for rescuing a $5 pig.
Part of this joke was that the sign was supposed to be illuminated by a nearby torch or lantern. It was just one more nonsense trope to make the scene even more absurd. Who lights and refills this lantern and why?
I didn’t make it clear in my notes, and Shawn changed the lamplight to moonlight in the process of drawing the strip. This is the only change Shawn ever made that wasn’t an improvement. Since this was part of the punchline, it sort of took a bit of the “heh” factor out of the joke.
Then again, if it had been at all funny Shawn probably would have recognized it as such and included it in the joke, so…
I actually still find this one pretty funny. Not so much for the punchline, but for the dialogue leading up to it. But then, I’m a big fan of comics that just have characters acting naturally and the humor results from that, not neccesarily because you set up jokes and have a punchline at the end. (Get Fuzzy is easily my favorite example of what I’m thinking of.)
Also, people generally reacted very favorably to the silhouettes, which amused me as they’re so much easier to draw. I think after Clockworks ends in like 5 years, I’m going to do the Complete Shadowpuppet Adventures of Silhouette City.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.