The aphorism is, “Misery loves company.” This stands in stark contrast to roleplaying games, where misery, in fact, needs company.
Oh no! A girl!
Ivy was generally well received back in the olden days of 2007. There was one guy who just hated her though, thought she was mean and bitchy and cruel and not at all sympathetic or endearing like the other characters. Considering the other characters, this kind of boggled my mind.
Unlike the other characters, who Shamus had names for from the get go, we batted around a lot of names for Ivy. She also looked considerably different in my first sketches of her. (So did Josh for the record, before I decided he should look like a nerdier, less buff Alan Tudyk.) Originally, Ivy was more covered up, with a black turtleneck and black hair hanging over her face. Like Ally Sheedy in the Breakfast Club but with giant coke bottle glasses. Quickly she morphed in to the tank top wearing bitter goth girl we know and love today.
Also, this is another great comic for the drinking game.
Ivy was planned from the start (although, as Shawn pointed out, her name wasn’t set until later) but I didn’t want to have to introduce everyone during one huge clusterflock right at the beginning. One GM and three players seemed like a good start, which would let us get the plot rolling before introducing Ivy.
I love panel 2 here, which gives a perfect snapshot of each character. Chuck is practical but cynical. Marcus is enthusiastic but clueless. And Josh is griefing Chuck. The drawing of Josh is perfect.
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