Baldur’s Gate III: Achilles and The Grognard

By Bob Case Posted Sunday Aug 11, 2019

Filed under: Video Games 141 comments

It is now time for an unscheduled tour of my creative process, such as it is. Originally, I had planned this series out a certain way, and it was all very well organized and so forth. A big part of my writing process is just figuring out what order I want to say things in, and I thought I had an order that would work. Then when I started writing it the whole thing fell apart and I realized I needed to reorganize. I realized that I couldn’t do this alone. I needed help.

So I brought in two of my friends. Their names are Achilles and The Grognard. We all agreed that they would sit down and play through Baldur’s Gate while I sat nearby and recorded their conversations. It’s all very scientific and official.

I did this because I think this game is best viewed from more than one perspective. The Baldur’s Gate seriesConsiting of Baldur’s Gate, Baldur’s Gate: Tales of the Sword Coast, Baldur’s Gate II: Shadows of Amn, and Baldur’s Gate II: Throne of Bhaal. – also known as the Bhaalspawn saga – is generally considered to be one of the high-water marks of the genre, an achievement in visuals, atmosphere, mechanics, and reactivity. It has also become an object of nostalgia, and the widespread belief that they just don’t make’em like that anymore. How to best locate the real Baldur’s Gate through the fog of its reputation? By employing a pair of guides. Let’s meet them.

The Grognard was born on November 30th, 1978, and the original Baldur’s Gate came out on her twentieth birthday. A tabletop veteran, she spent her college years immersed in the many classics of the Infinity Engine era – games that, to her, set a standard that has yet to be met since. To the Grognard, PC RPGs are like Saturday Night Live in that in any given year, they were better five years ago. The direction the genre has taken in the last ten years has filled her with disappointment, which she self-medicates with deliberately cultivated hope. Maybe yesterday’s magic has not been lost, she tells herself. Maybe there are enough people out there, schooled in the old ways, to bring it back. Maybe the developers of Larian studios are the chosen people, here to lead us back to the promised land.

Achilles was born exactly twenty years later, on November 30th, 1998, the day the first Baldur’s Gate was released. He’s never played it – in fact, he’s never played an Infinity Engine game. The first roleplaying game he can remember playing is Fallout 3Which he just calls “Fallout.” on the Xbox 360 during his half-remembered days of adolescence. During his teenage years he caught the RPG bug, catching up with Mass Effect, Skyrim, Dragon Age, and others. He’s aware of the old classics, but he’s never played them.

The scene: two people on a couch. They look like however you want them to, but the art is reminiscent of a 90’s era webcomic. On the screen opposite them is:

The title screen for the 'enhanced edition' of the game, with the 'Siege of Dragonspear' add-on installed.
The title screen for the 'enhanced edition' of the game, with the 'Siege of Dragonspear' add-on installed.

The Grognard: This already feels wrong.

Achilles: Why?

Continue reading ⟩⟩ “Baldur’s Gate III: Achilles and The Grognard”

 


 
 
 

Spider-Man Part 24: Doctor Octopus!

By Shamus Posted Thursday Aug 8, 2019

Filed under: Retrospectives 54 comments

Spider-Man crawls out of the hospital bed despite severe injuries. That would be a great moment, but we hit that exact same note after the prison escape. The writer bottomed out too early, and now the hero doesn’t have any farther to fall. Well, aside from the fact that he has to go confront his best friend / nemesis, Doctor Octopus. I guess that’s pretty bad.

Silver Sable calls him to explain that his actions have given her a change of heart and she’s leaving the city. If she actually had a change of heart she should offer to stay and start helping for once to offset all the trouble her men have caused. She can’t even get her men to leave the city. She’s going to leave this giant mess behind, with her goon squads still plundering the ravaged city. This was her last opportunity to do something relevant to the plot, and she passed it up.

Good riddance, although I resent the screen time wasted on this bore.

Continue reading ⟩⟩ “Spider-Man Part 24: Doctor Octopus!”

 


 

How Many Words 2018

By Shamus Posted Wednesday Aug 7, 2019

Filed under: Landmarks 217 comments

In the past I’ve gone into the site database and generated some charts showing how much writing I did in the preceding year and what form it took. This is the third such post, which means I guess it’s a tradition now.

I was planning on doing this way back in January, but then it slipped my mind for 8 months. Oops.

Well, we’re overdue. I have a few announcements about upcoming content changes, and these charts will help illustrate the rationale behind these changes.

2018 in Review

We kicked off 2018 with that hosting nightmare, which put a dent in the content flow for a couple of weeks. Once things returned to normal, I published the final few weeks of my Borderlands retrospective. We also brought back the Diecast after a 10-month hiatus. Wolfenstein ran until April. Then I spent a month bitching about Black Desert Online for some reason. I spent June talking about E3 2018. After that I launched my Grand Theft Auto retrospective, which was followed by Mass Effect Andromeda. Andromeda actually overlapped with the start of Spider-Man, which is due to wrap up in 2 weeks. I also published a total of 35 columns. For the last half of the year, I was posting two retrospectives and a column every week.

I returned to writing Experienced Points columns in August. My goal was to create material for the Escapist without reducing my output here on the blog. How did that work out? The charts below have the answers.

Continue reading ⟩⟩ “How Many Words 2018”

 


 

Diecast #268: 7 Billion Humans, Moonlighter, Fract

By Shamus Posted Monday Aug 5, 2019

Filed under: Diecast 65 comments



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #268: 7 Billion Humans, Moonlighter, Fract”

 


 
 
From The Archives:

Stolen Pixels

A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.

 

Overused Words in Game Titles

I scoured the Steam database to figure out what words were the most commonly used in game titles.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

A Telltale Autopsy

What lessons can we learn from the abrupt demise of this once-impressive games studio?

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.

 

I Was Wrong About Borderlands 3

I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.

 

Overthinking Zombies

Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.

 

id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Final Fantasy X

A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.

 

Batman: Arkham City

A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.