After a 10-month hiatus, the Diecast returns! We’re still messing around with the format. Will we get other hosts? Will the show vary in length? Will the show continue to be weekly? I have no idea. We’ll see what works.
Hosts: Shamus and Paul. Episode edited by Issac.
The podcast-specific RSS feed is broken and isn’t going to be fixed anytime soon. I’ve tried a number of plugins for making podcast stuff, and most of them overbearing, overcomplicated things that assume your blog only exists to host a podcast. Also, I always get complaints that the RSS feed doesn’t work in iTunes or whatever, which is the only thing I want the plugin to do.
People are always telling me how easy and turnkey it is and how service X or plugin Y fixed everything, and it always ends up eating a bunch of time, causing confusion, and failing to work as advertised. I don’t know what sort of hassle you’re supposed to go through to get podcasting RSS to work, but it’s evidently more hassle than I’m willing to put up with.
Open: Surprise! Cold open.
Note that the Diecast email is a thing again. It’s in the header image. Send us questions.
01:27: Paul’s introduction, work on Minecraft.
Here is Paul’s write-up on his work on Minecraft.
07:35 Meeting internet friends, and the scary story of Gavin Free.
You might know Gavin Free from the Slow Mo Guys. And here’s the crazy story of the stranger that broke into his house.
14:45: House of the Dying Sun
32:23 The robot warehouse.
Here is the video I mentioned on next-day shipping.
In the Spoiler Warning episode for Contradiction, you said your wife was enthused about the game as soon as she saw it. Did she ever follow up and play it?
Note that my answer in the episode is WRONG. Heather did indeed play Contradiction. I missed it because my daughter got the game, and my wife played upstairs in my daughter’s room. Heather loved the it, but was a little frustrated at how your actions are restricted late in the game.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.