Stardock vs. Starforce

By Shamus Posted Tuesday Jun 13, 2006

Filed under: Video Games 5 comments

Some background.

Starforce is a company of people (idiots) who design agressive copy protection software (malware) that is disliked (universally reviled) by gamers (people who pay for games).

Galactic Civilizations is a game produced by Stardock, and I’ve written about them before and their distaste for copy-protection.

In the StarFORCE user forums, someone pointed out the great sales Galactic Civilizations 2 is enjoying, and the fact that the game has no copy protection whatsoever. Then a moderator, in some clumsy attempt at a rebuttal, actually linked to a number of warez torrents for the game (places where you could get the game without paying for it) as a way to demonstrate that the game was being pirated.

This is a pretty crazy move for a supposedly anti-piracy company to link to actual pirate sites. As always, the guys at StarDOCK handled this with a certain degree of class, which I greatly admire.

Then the icing on the cake:

EBGames has released their top-selling PC games from last week. Galactic Civilizations II was number one. So if piracy is such a menace, it’s not apparently affecting us to the degree that some say it should.

This is a turn-based strategy game here, not Quake 4 we’re talking about. The conventional wisdom is that turn-based games are a niche product, and that if you don’t copy-protect your games the kids will rob you blind. This fact seems to shatter at least one of those theories.

I am happy.

The guys at Stardock are happy too.

 


 

Scorched Earth Filmmaking

By Shamus Posted Tuesday Jun 13, 2006

Filed under: Movies 14 comments

I use the term “scorched earth filmmaking” to refer to movies that take established stories and kill off or greatly alter major characters for dramatic effect. Doing so might make the movie more potent, but it does so at the expense of anyone who might try to make another movie. Sure, you could make a movie adaptation of the A-Team where all of the characters die except Murdock, but if someone wants to make a sequel it’s going to be a mess. It won’t be the A-Team, it will be the A-Guy, and it will suck.

This is pretty much exactly what happened with the “Mission Impossible” franchise. In the first movie, they changed one of the members of the team into a bad guy, who killed off the rest of the team. (Except, sadly, for the character played by Tom Cruise.) Most of them died in the first few minutes of the movie. If the writers wanted to tell a story about a team of spies that is betrayed by one of its own members that’s fine, but they didn’t need the established MI characters for that; they could have just made up their own story and it would have worked just as well. This showed a great deal of contempt for fans of the show. Anyone who had any investment at all in those characters was probably pretty upset to see them all wiped out. In the subsequent movies, only one character from the original show is left, and there is almost no connection to the original show at all. Later writers couldn’t make a “Mission Impossible” movie, because there was nothing left of the original characters. So, they have been forced to come up with rather generic action movies and slap the Mission Impossible name on them.

The Batman movies did this too. Each one tried to burn through as many villians as possible, often by taking several fearsome foes and diminishing them by making them part of a sqabbling “team”. The effect was that the next person who tried to make a movie would have a smaller selection of lesser foes to draw from, and they in turn would compensate for this by using as many as they could get away with. Each film seemed less like an attempt to make a great movie and more like an attempt to make sure nobody could make another one.

The Spiderman movies are (so far) doing a great job of keeping the franchise going without sabotaging future efforts. Based on my experience with Batman, I fully expected Spider-Man 2 to have two of his major foes team up and both get killed off. This would have upped the stakes and forced the next guy to burn through three villians. Instead, they had Spidey fight just one, and they took the time to make him interesting. As a bonus, they left things open for some of the other possible foes (The Lizzard, another Goblin) so that next movie will have a lot of freedom in choosing who Spider-Man will face. This is the very opposite of scorched earth filmmaking, and I admire them for it.

Which brings me to the latest X-Men movie… (spoilers ahead)
Continue reading ⟩⟩ “Scorched Earth Filmmaking”

 


 

Me – Caffeine = Zombie

By Shamus Posted Saturday Jun 10, 2006

Filed under: Personal 6 comments

I plan on spending this weekend pretty much like last weekend, so posting may be light, or (more likely) inclohernet. So, if you see something here that looks like I typed it with my face, that’s why.

 


 

Last Exile: First Impressions

By Shamus Posted Friday Jun 9, 2006

Filed under: Anime 6 comments

Almost two months ago I asked about Last Exile and several people suggested that the series was good. They were right. This series is something special. I just finished Disc 2 and I’m hooked.

I can’t say much about the plot because the last eight episodes have been mostly introducing us to the questions, but haven’t really begun to answer them. (Stipulation: The following praise for the series shall be null and void if they don’t answer these questions.)

Last Exile - Vanship

The technology in this world is interesting. They don’t have radios or any other means of wireless communication, but they do have some sort of anti-grav / hover technology. The major method of communications with a mobile target is by the use of “vanships”, which are small torpedo-ish craft that require two people to pilot. At first I thought these were absurd Miyazaki-style flying machines with two-foot wingspans. But once I saw them in action it became clear that these aren’t wingless jets. They can hover around in place and don’t have props or turbines. When they lift off, there is very little air displacement, suggesting that they use some totally foreign technology for flight. I actually find mystery technologies more appealing than known technologies which are depicted in an unrealistic or nonsensical way, so I really like these vanships.

Last Exile - Vanship Pilot Claus and Co-Pilot Lavie

Claus and Lavie are vanship pilots. They take various message-delievery jobs as a means of financing their real passion, which is vanship racing. (Vanship racing reminds me a lot of podracing from Star Wars Episode I.) They take a few dangerous jobs which end up dragging them into a large-scale conflict, the sides of which are still unclear at the end of episode 8.

Last Exile - Claus

The character designs are wonderful. Claus is an incredible pilot, but he isn’t the typical cocky, “I’m the best in the world and I know it”, anime stereotype. He also isn’t filled with angst and self-doubt that causes him to choke at critical plotpoints. (At leat not so far.) He’s young and a bit idealistic but also wise and practical. I really like him.

Last Exile - Lavie

Lavie is the perfect co-pilot for him. Her co-pilot skills aren’t really a match for his piloting skills, but she’s highly motivated and forceful. She keeps Claus on track and pushes him when he might be tempted to take the easy way out. She’s also a solid mechanic.

The art reminds me a lot of a Miyazaki film. It’s wonderful, detailed, and nearly decadent in it’s use of wonderful one-time visuals. I have yet to catch them re-using footage, even when the story made it easy to do so. The characters are drawn in soft earthtones: no gravity-defying spikey hair, no purple hair, no crazy costumes.

Last Exile - Vanship Carrier Deck

While Claus and Lavie don’t have any weapons on their vanship, we eventually do see vanships used in combat against some rather interesting foes. I love watching these things fly. The sounds and the motions are perfect and really convey the speed and intensity of the dogfighting. It remainds me of the thrill I felt the first time I saw X-Wings and TIE fighters going at it. Seriously, it’s that good.

 


 

Mohoro Ending

By Shamus Posted Friday Jun 9, 2006

Filed under: Anime 4 comments

Yesterday someone posted the second ED from Mahoromatic to YouTube. This is my favorite of the two endings, although the other one is pretty catchy too.

Warning: This song is an infection. I’m serious. You will need antibiotics to get this tune out of your head.

UPDATE: In the comments below Pixy links to a much nicer, crisper version with helpful subtitles.

 


 

Doing the work of Sisyphus

By Shamus Posted Friday Jun 9, 2006

Filed under: Rants 8 comments

Steven informs us:

Instead of writing for here, I’ve gotten pulled into writing on a political thread at Metafilter. My apologies.

That can’t be good for you.

Here is a random list of tasks, sorted according to how rewarding and productive they are:

  1. Persuade Steve Jobs to get himself an HP Pavillion.
  2. Find out how many licks it takes to get to the center of a tootsie roll tootsie pop, then get Discover magazine to publish your findings.
  3. Get Tom Cruise to admit that Scientology is just a buncha mumbo-jumbo.
  4. Buy a Tivo for Ted Kaczynski. Teach him to use it.
  5. Beat Michael Jackson at Dance Dance Revolution.
  6. Convince Pat Robertson to subscribe to Hustler.
  7. Team up with Uwe Boll to make a successful and thought-provoking movie adaptation of Pac-Man. Win an Academy Award.
  8. Explain the plot of Final Fantasy XIII to Brittany Spears. Make sure she understands it.
  9. Coax Arnold Schwarzenegger into pronouncing California in such a way that there is no long ‘e’ sound.
  10. Take part in a political discussion on FARK, Slashdot, or Metafilter, and get someone – anyone – to change their opinion based on your arguments.
 


 

World of Narue: Disc 2

By Shamus Posted Friday Jun 9, 2006

Filed under: Anime 4 comments

Some random thoughts on episodes 4 – 6:

At one point Narue is talking to Kazuto and she mentions the girls’ locker room. Kazuto gets a faraway look in his eye as he contemplates the secrets therein, but then Narue notices this and scolds him:

World of Narue - Dirty thoughts are bad!

She doesn’t actually say, “Dirty thoughts are bad!” (Ecchi nanowa ikenaito omoimasu!) but I still couldn’t help thinking of Mohoro:

World of Narue - Dirty thoughts are bad!

Lots of anime series have that one character who is continually annoying and a source of endless trouble and strife, but who is still accepted by the main characters. Kanaka is that character in this series.

World of Narue - Kanaka. Would someone please spank this rotten brat? Please?

And boy is she nasty. The first time we meet her she kidnaps Kazuto, pulls a gun on him, kicks him in the stomach, negotiates with Narue to trade their father for Kazuto, then blasts her sister with the same gun. Keep in mind that nobody ever does anything to provoke her. They lavish her with praise and unconditional love, and she responds with abuse, violence, insults, and temper tantrums.

The thing that really bothers me is that Kanaka is only twelve, and the people for whom she is causing so much trouble are all her seniors. She isn’t a troublesome peer – she is a younger member of the family. Yet nobody ever diciplines her. There is never any comeupance, no correction, not even any karma at work here. She’s just misery personified and they best they can do is pacify her for a few minutes. At one point I sort of shrugged, “You know what? You idiots deserve to have a brat like this. You made her.”

She really changed the flavor of the show. For the worse. She is seriously pushing the limits of how much irritation I’ll tolerate from a single character. Steven likened this show to cotton candy and pointed out how it doesn’t leave much of a lasting impression on the viewer. I’d agree with that, except now it feels like cotten candy with an angry bee in it.

World of Narue - Hajime!

On the other hand, Hajime – the other annoying character – is actually a lot of fun and is loveable even when she’s causing trouble. Unlike Kanaka, she’s empathetic and interesting. I always like when she shows up.