Work is killing mildly exasperating me. The company I work for does continuous development (like a massivly multiplayer game) as opposed to more traditional style development, so we never have the infamous “crunch time” to deal with. However, we sometimes work with people who DO crunch, and sometimes the resulting mayhem and round-the-clock development on their end translates into long hours on our end.
This is not to say I have a bad job. A few long days and weekends happens to all of us from time to time. It IS eating into my blog time though.
I’ve watched some Full Metal Panic, some Full Metal Alchemist, and of course the saga of obtaining Last Exile Disc 4 is still ongoing. I’ve got Oblivion in the mail over the weekend, and I also have some thoughts on that thing.
So, I have lots of ways to amuse myself, once I get the chance.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Twelve Years
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Trekrospective
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
T w e n t y S i d e d
I know this all happened a couple of years ago, but… You never posted what happened with that Last Exile disc. Or, at least, not that I’ve found. Would you tell us before we go crazies from not knowing?