Hosts: Paul, Shamus. Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #268: 7 Billion Humans, Moonlighter, Fract”
Show notes: Continue reading 〉〉 “Diecast #268: 7 Billion Humans, Moonlighter, Fract”
In a narrative sense, we’re entering the absolute worst part of the game. The gameplay is fine, but these next couple of cutscenes are a disaster of frustration and annoyance in terms of story.
Spider-Man heads to the secret lab where they’re cooking up the Devil’s Breath antiserum. When he arrives, he finds that Martin Li has already taken over. Martin’s Demon gang steamrolled the Sable guardsHow can these guys possibly suck THIS BAD? The Demons wear suits and use swords, and Sable goons wear body armor and carry automatic rifles..
Spider-Man webs up the Demons, and is about to head inside when more Sable guys arrive. He tries to make peace with them, but their bloodlust is only exceeded by their breathtaking ineptitude. He adds them to the pile of snoozing Demon guys and chases after Martin.
Continue reading 〉〉 “Spider-Man Part 23: Smarten Li”
Three months ago someone gifted me a gaming PC. I mentioned it on the podcast, but I know not everyone listens to the podcast. So I thought I’d give the machine a proper write-up.
The machine in question is a Corsair One. This is a pre-built gaming PC with a custom case. This machine is a first for me in a lot of different ways:
Continue reading 〉〉 “The New Computer”
During the show, I talk about the Amazon comic book adaptation of The Boys, which just released. I talk about the ending and a twist I saw coming, but I want to make it clear that I didn’t spoil the real ending. The example I gave is a placeholder / red herring.
Show notes: Continue reading 〉〉 “Diecast #267: RoboRosewater, The Boys, Mailbag”
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
How did this niche racing game make a gameworld so massive, and why is that a big deal?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.