Yeah. A “leathal” dose! Nice spellcheck, Shamus-from-2008.
Anyway, quite a lot good in this comic. Shawn did a great job of capturing the Lord of the Rings Viggo Mortensen and turning that into our gaming stoner.
Also great is the shirt. I had the idea for a 4:20 shirt that used dice, but I didn’t have any idea how to depict the dice and keep them readable. Shawn is the one that came up with the stylized design that made it work.
As for humor: The “punchline” is actually the weakest panel in the whole comic. The Steve / Ivy panel is lots funnier and more interesting. I can see now how this one strip could be cut up into a few traditional three-panel comics.
If I had it to do over again:
Strip 1 would be Steve’s intro, with the “I’m the guy who won the last campaign” in the punchline panel.
Strip 2 would be his comment on the other characters, ending with the the “sexay” dialog with Ivy.
Strip 3 would have established the conflict between Steve and Josh.
Here I went nuts and crammed all three concepts into a single page. It’s funny and fun, but it just wasn’t sustainable. I’ve finally gotten the feel for this sort of humor. Only two years too late.
Ah well. It turned out nice anyway.
Steve’s appearance was kind of amazing. He showed up, became an instant fan favorite, and then stuck around for two weeks or so, and totally wore out his welcome to the point where the fans were clamoring for him to go away. I’d seen that sort of thing happen on many a tv show or what have you, but I’d never witnessed it first hand, and so quickly.
Anyway, I still really enjoy this strip. Mainly for that first shot of Steve, throwing horns and saying “Sup hoes?”
On one hand, it was probably bad form to imply direct continuity between the two works. I didn’t really feel any allegiance to the original group and I was happy to have the new characters break from the old in the name of a joke. On the other hand, it was nice to be able to use the old characters as a launching point for the new run.
I was able to skip a lot of character building at the start thanks to the established characters, but then it kinda annoyed people when the CB crew diverged from expected behavior. It was a tradeoff.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?