Yeah. A “leathal” dose! Nice spellcheck, Shamus-from-2008.
Anyway, quite a lot good in this comic. Shawn did a great job of capturing the Lord of the Rings Viggo Mortensen and turning that into our gaming stoner.
Also great is the shirt. I had the idea for a 4:20 shirt that used dice, but I didn’t have any idea how to depict the dice and keep them readable. Shawn is the one that came up with the stylized design that made it work.
As for humor: The “punchline” is actually the weakest panel in the whole comic. The Steve / Ivy panel is lots funnier and more interesting. I can see now how this one strip could be cut up into a few traditional three-panel comics.
If I had it to do over again:
Strip 1 would be Steve’s intro, with the “I’m the guy who won the last campaign” in the punchline panel.
Strip 2 would be his comment on the other characters, ending with the the “sexay” dialog with Ivy.
Strip 3 would have established the conflict between Steve and Josh.
Here I went nuts and crammed all three concepts into a single page. It’s funny and fun, but it just wasn’t sustainable. I’ve finally gotten the feel for this sort of humor. Only two years too late.
Ah well. It turned out nice anyway.
Steve’s appearance was kind of amazing. He showed up, became an instant fan favorite, and then stuck around for two weeks or so, and totally wore out his welcome to the point where the fans were clamoring for him to go away. I’d seen that sort of thing happen on many a tv show or what have you, but I’d never witnessed it first hand, and so quickly.
Anyway, I still really enjoy this strip. Mainly for that first shot of Steve, throwing horns and saying “Sup hoes?”
On one hand, it was probably bad form to imply direct continuity between the two works. I didn’t really feel any allegiance to the original group and I was happy to have the new characters break from the old in the name of a joke. On the other hand, it was nice to be able to use the old characters as a launching point for the new run.
I was able to skip a lot of character building at the start thanks to the established characters, but then it kinda annoyed people when the CB crew diverged from expected behavior. It was a tradeoff.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
A video Let's Play series I collaborated on from 2009 to 2017.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?