Yeah. A “leathal” dose! Nice spellcheck, Shamus-from-2008.
Anyway, quite a lot good in this comic. Shawn did a great job of capturing the Lord of the Rings Viggo Mortensen and turning that into our gaming stoner.
Also great is the shirt. I had the idea for a 4:20 shirt that used dice, but I didn’t have any idea how to depict the dice and keep them readable. Shawn is the one that came up with the stylized design that made it work.
As for humor: The “punchline” is actually the weakest panel in the whole comic. The Steve / Ivy panel is lots funnier and more interesting. I can see now how this one strip could be cut up into a few traditional three-panel comics.
If I had it to do over again:
Strip 1 would be Steve’s intro, with the “I’m the guy who won the last campaign” in the punchline panel.
Strip 2 would be his comment on the other characters, ending with the the “sexay” dialog with Ivy.
Strip 3 would have established the conflict between Steve and Josh.
Here I went nuts and crammed all three concepts into a single page. It’s funny and fun, but it just wasn’t sustainable. I’ve finally gotten the feel for this sort of humor. Only two years too late.
Ah well. It turned out nice anyway.
Steve’s appearance was kind of amazing. He showed up, became an instant fan favorite, and then stuck around for two weeks or so, and totally wore out his welcome to the point where the fans were clamoring for him to go away. I’d seen that sort of thing happen on many a tv show or what have you, but I’d never witnessed it first hand, and so quickly.
Anyway, I still really enjoy this strip. Mainly for that first shot of Steve, throwing horns and saying “Sup hoes?”
On one hand, it was probably bad form to imply direct continuity between the two works. I didn’t really feel any allegiance to the original group and I was happy to have the new characters break from the old in the name of a joke. On the other hand, it was nice to be able to use the old characters as a launching point for the new run.
I was able to skip a lot of character building at the start thanks to the established characters, but then it kinda annoyed people when the CB crew diverged from expected behavior. It was a tradeoff.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.