(I don’t have the sourcebooks handy, so I’m sure someone will jump in and explain how Animal Empathy doesn’t work that way.)
This really does seem to be how you’re supposed to fight huge epic foes: Stand underneath them and jab their toes until they die. Sure, you could use a bunch of feats to climb up onto the thing, Shadow of the Colossus style, but there wouldn’t be any advantage to do so. It would be hard, you’d have to roll the dice a dozen times, and in the end you’d just be doing the exact same damage, only higher off the ground.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.