Here is an hour of two people talking about various things. I’m led to believe these sorts of recordings are popular and useful.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Good Robot DRM test.
This test is also open to those of you who don’t listen to the show. All you need is two computers: One with Steam installed, and one without. Just email the show (address is in the header image) and put “Good Robot DRM Test” in the subject line. I’ll send you a key for Good Robot. Install the game using Steam, then copy the files to the Steam-free PC and try to run it.
Email me the results. Did it work? If not, what was the error message? Also, please include the country where you’ll be doing the test.
06:18 Let’s go Whaling!
This is a completely fascinating video:
26:40 Star Trek Picard
Like I said in the show, I haven’t watched Discovery. My understanding of the show is based entirely on what folks have said in the comments, and on this RLM video.
38:04 Cloud storage platforms don’t understand storage.
I can understand why a company would make it expensive. That’s business. But why does it have to be so dumb and counter-intuitive?
48:22 The worst cooking channel is the most popular.
1:01:21 Proc-gen Boundaries
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.