Diecast #198: Internet Strangers, House of the Dying Sun

By Shamus Posted Monday Feb 19, 2018

Filed under: Diecast 62 comments

After a 10-month hiatus, the Diecast returns! We’re still messing around with the format. Will we get other hosts? Will the show vary in length? Will the show continue to be weekly? I have no idea. We’ll see what works.



Hosts: Shamus and Paul. Episode edited by Issac.

The podcast-specific RSS feed is broken and isn’t going to be fixed anytime soon. I’ve tried a number of plugins for making podcast stuff, and most of them overbearing, overcomplicated things that assume your blog only exists to host a podcast. Also, I always get complaints that the RSS feed doesn’t work in iTunes or whatever, which is the only thing I want the plugin to do.

People are always telling me how easy and turnkey it is and how service X or plugin Y fixed everything, and it always ends up eating a bunch of time, causing confusion, and failing to work as advertised. I don’t know what sort of hassle you’re supposed to go through to get podcasting RSS to work, but it’s evidently more hassle than I’m willing to put up with.

Show notes: Continue reading ⟩⟩ “Diecast #198: Internet Strangers, House of the Dying Sun”

 


 

The Best of YouTube: Raycevick

By Shamus Posted Sunday Feb 18, 2018

Filed under: Random 35 comments

This week I discovered Raycevick, a YouTube channel dedicated to retrospectives, primarily focused on shooters. I know some of you have nudged me in the past to check this guy out, but I didn’t get around to it until this week. I’m only about halfway through his catalog so far, but it’s really solid stuff.

Like Joseph Anderson, I often wish our tastes were more similar so I could get more out of his videos. Aside from Spec Ops: The Line (which he covered last summer) I haven’t really paid much attention to military shooters. Sure, I occasionally sampled them just to keep track of what the genre was doing, but I’ve never been a fan and to this day I still get the lineages and developers of the tentpole series confused. If someone mentions Battlefield, Call of Duty, Modern Warfare, Medal of Honor, Black Ops, Ghosts, Rainbow Six, Bad Company, Ghost Recon, Splinter Cell, or Infinite Warfare, I usually have to consult Wikipedia to remind myself which ones are core titles and which ones are spinoffs from which other onesAlso I tend to get Company of Heroes mixed up in there, even though that one is a strategy game.. But Raycevick knows his shooters and his videos offer a lot of great insights to the history and nuance of these games, even if they all tend to blur together for me.

The one video I want to highlight is Be Your Own Consumer:


Link (YouTube)

I suppose this is another way to express the now-familiar tension between companies who make money to make games and companies who make games to make money. But it’s still an important point and the more people that make it the more I can enjoy my feeling of smug self-satisfaction and superiority over the suits at the major publishers. And you can’t put a price on self-satisfaction.

 


 

Wolfenstein II Part 3: Legacy Problems

By Shamus Posted Thursday Feb 15, 2018

Filed under: Retrospectives 149 comments

Before I start picking at Wolfenstein II, I should point out that I don’t think it’s a terrible gameAside from the PC technology problems I talked about last time, obviously.. A lot of these things might seem trivial or nitpicky. “Hey, if the game is good then who cares?” But this is less about griping about a terrible game and more about chastising a series that seems to be settling into some bad habits. Let me repeat my main points one last time:

  1. I think this game doesn’t really deserve to be rated so much higher than its predecessors.
  2. We’re now on the third entry in this series, and so a lot of this stuff should have been solved by now.
  3. While the story isn’t terrible, it’s also not nearly interesting enough to justify the length of these self-indulgent cutscenes.

So when I mention a problem, it’s not because it’s some unforgivable sin against game design. It’s because I think there are things that could have been better. Please try to keep this in mind while reading this series, because I’m not going to put one of these “I didn’t hate the game” disclaimers around every piece of criticism.

Cool? Cool. Let’s do this.

Continue reading ⟩⟩ “Wolfenstein II Part 3: Legacy Problems”

 


 

This Dumb Industry: Charging More for a Worse Product

By Shamus Posted Tuesday Feb 13, 2018

Filed under: Column 334 comments

I really like Extra Credits. I think their analysis of Metroid: Other M is probably the most level-headed and constructive take on the game. Their Open Letter to EA Marketing is the most damning analysis of EA’s marketing behavior, and is greatly bolstered by the fact that they’re not trying to create some rage-filled rant to appeal to angry fans but are honestly trying to show how harmful these practices are to the industry in general and even to EA itself. Their analysis of what went wrong with the animations in Mass Effect: Andromeda might involve a bit of speculation, but along the way you’ll get a great education in just how complex modern animation systems are.

I often agree with the show, and it’s pretty hard to make a weekly column out of “Yeah! What that guy said!” There are tricks you can use to pad something like that out to a 3,000 word essay, but those tricks are very, very, very, very, very, very, very, very, very, very, very, very, very, very, obviously obvious. So despite my admiration for their content, their videos just don’t work as conversation starters for me.

But last month they posted Games Should Not Cost $60 Anymore – Inflation, Microtransactions, and Publishing. It makes a lot of points I disagree with, so now we’ve got something to talk about. Yes, I’m aware this behavior is one of the reasons I get a reputation of being overly negative and nitpicky. But look, I’m only criticizing the show because I’m a fan. There are lots of popular YouTube channels out there that I don’t like and don’t care about, and I don’t waste time arguing with them. On this site, we criticize because we loveOr sometimes because we’re angry..

Continue reading ⟩⟩ “This Dumb Industry: Charging More for a Worse Product”

 


 

How Many Words 2017

By Shamus Posted Sunday Feb 11, 2018

Filed under: Landmarks 47 comments

Last spring I decided to measure my overall output on this site. Now that we’ve wrapped up 2017 I thought I’d update the charts and see how things went last year.

As a reminder of how this works: WordPress doesn’t have a wordcount feature. So to get the number of words I write in a year I get a character count and divide by 6.6, which I determined to be my average word length. These charts only include my material, and not any of my distinguished guests. These charts are based on calendar years, not financial years or anything crazy like that. Read the original post if you want all the details.

Anyway, let’s get to the charts…
Continue reading ⟩⟩ “How Many Words 2017”

 


 

Wolfenstein II Part 2: Broken Technology

By Shamus Posted Thursday Feb 8, 2018

Filed under: Retrospectives 149 comments

Like I said last time, my goal here is to illustrate how this game has a lot of overlooked shortcomings and half-baked gameplay systems that should be fully-baked by the third entry in a series. But before I can argue with the critics, we need to talk about the PC launch. So let’s get that out of the way. Let’s talk about…

Technology

To get the framerate up to playable levels, I had to turn the visuals down to 2009 levels of detail. And yet the game still struggles to keep up. Where is all the power going?
To get the framerate up to playable levels, I had to turn the visuals down to 2009 levels of detail. And yet the game still struggles to keep up. Where is all the power going?

The game launched as a broken mess on the PC. I’ve spent hours reading the forums and I’ve never been able to find a pattern in any of it. There doesn’t seem to be a single unifying problem that caused the crashes, headaches, slowdowns, glitches, and bugs. There were people with low-end hardware that could run the game and people with high-end hardware that couldn’t. The problems impacted both AMD and NVIDIA hardware.

I get it. Developing for the PC is hard. This is doubly true if you’re one of the first AAA games to use the new Vulkan API and you’re still working the bugs out. While I always insist that for $60 the publisher is obligated to perform the due diligence required to make the product usable for the customer, I might be more inclined to give the publisher a bit of slack if they had shown even a sliver of competence after launch.

The timeline went like this:
Continue reading ⟩⟩ “Wolfenstein II Part 2: Broken Technology”

 


 

This Dumb Industry: Violence and Science Fiction

By Shamus Posted Tuesday Feb 6, 2018

Filed under: Column 277 comments

Mr. BTongue (also known as Bob Case around these parts) just released a new video on videogame violence as a follow-up to his first video on videogame violence. This new video pokes at some longstanding flame wars regarding the American military, politics in games, the supposed obligations of artists to the societies they operate in, and diversity. But it’s also got some stuff about The Iliad in it and that’s always fun:


Link (YouTube)

I’m wary of pulling on any of the threads in his video. I think there are a lot of interesting discussions to be had here, but this ain’t my first visit to the internet. I know that before we even get started we’ll end up with some partisan announcing, “I HAVE STRONG OPINIONS ON AMERICA AND THE MILITARY AND I’M GOING TO MAKE YOU AGREE WITH ME BY DROWNING YOU IN OUTRAGE AND LINKS TO SOURCES IDEOLOGICALLY ALIGNED WITH MY POSITION.” And then we’ll end up in the same old Red vs. Blue ditch where all internet discussions go to die. As usual, a few people ruin it for the rest of us.

So let’s just skate past that stuff and talk about…

Spec Ops: The Line: The Discussion: The Return

It’s funny that Btongue brings up Spec Ops: The Line now, since we were just talking about it in the comments of the most recent post of Wolfenstein II. Some people disliked the game. In their view, the game traps you in contrived scenarios where you only have one option and many seemingly reasonable alternatives aren’t available. Then it turns around and condemns you for those actions, and seems to condemn you for wanting to play the game in the first place. I really liked the game, but I also understand where the critics are coming from.

Continue reading ⟩⟩ “This Dumb Industry: Violence and Science Fiction”