Game of Thrones Season Eight: “Winterfell”

By Bob Case Posted Monday Apr 15, 2019

Filed under: Game of Thrones 113 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

It’s Game of Thrones season again!

Some of you may be more excited about this than others. Over the past two seasons, critical opinions of the show have dropped, but that hasn’t made much of a dent in its overall popularity. There’s a threshold at which popularity becomes self-reinforcing: people start watching the show just to see what all the fuss is about. People (like me) who don’t think it’s very good anymore watch because we’ve already invested so much time in it and we want to see how it ends. Just as people who don’t follow football will still watch the Super Bowl, people who ordinarily aren’t interested in fantasy fiction will still watch Game of Thrones.

Because of this dynamic, by now I pay as much attention to people’s reactions to the show as I do to the show itself. In fact, when I first started writing about it back in the olden days of 2017, I operated off the premise that a mass souring of opinion on the series was imminent. That prediction hasn’t been borne out to the extent I thought it would, but there’s still time. In fact, in the days leading up to the premiere, the internet seemed to be bracing itself for disappointment. Instead of linking many examples, I’ll just link one representative one, titled “There’s No Way For Game Of Thrones To Get The Ending It Deserves.”

Its ending got the start it deserves, though. They've almost entirely redone the opening credits. This screengrab doesn't do it justice, it's just there to show one example: the wall now has a hole in it.
Its ending got the start it deserves, though. They've almost entirely redone the opening credits. This screengrab doesn't do it justice, it's just there to show one example: the wall now has a hole in it.

This may have been inevitable. This is the last season – the ending – and the endings of big-ticket “television events” don’t have the greatest track record. The only one I can think of that ended on a real high note was Breaking Bad, and even then there were differences of opinion. And Game of Thrones is going to have an even tougher job of it than usual, because there’s been a set of thorny problems baked into the story they’re adapting from day one. To massively oversimplify, the Song of Ice and Fire books had three main storylines. The “A” story was the Stark/Lannister conflict and its attendant political intrigue. The “B” story was Daenerys’ adventures on the other side of the narrow sea. And the lurking “C” story was the supernatural threat north of the Wall.

Continue reading ⟩⟩ “Game of Thrones Season Eight: “Winterfell””

 


 

Diecast #252: Far: Lone Sails, Early Access, Level Design

By Shamus Posted Monday Apr 15, 2019

Filed under: Diecast 54 comments



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #252: Far: Lone Sails, Early Access, Level Design”

 


 
 

Sekiro: Shadows Git Gud, part two

By Bob Case Posted Saturday Apr 13, 2019

Filed under: Video Games 60 comments

In my first entry about Sekiro, I wrote mostly about the game’s difficulty and my belief that the experience would not be harmed by the addition of an optional easy mode. What I didn’t mention is my secret ulterior motive. After all, I play the game on the “normal” (ie, only) difficulty level, which is probably what I would play even if there was another option. But if there was an easy mode, it would be easier to talk about this game without talking about the difficulty, which is what I’ve wanted to do all along.

FromSoft games are good in several different dimensions. Their visual styles are typically consistent and evocative, their storytelling and worldbuilding are effective without intruding on gameplay, they reward exploration, and they have high replayability. They’re also good in areas that we’ve fallen out of the habit of talking about. Their level design, for instance, is excellent. Remember that? “Level design”? Once upon a time, in the days of John Romeros gone by, level designers were the rockstars of game development. In today’s games writing, the phrase is only occasionally seen.

This, for example, is a level. Not just a vista but a level. This is a cool game.
This, for example, is a level. Not just a vista but a level. This is a cool game.

Therein lies part of the difficulty of talking about them. They’re good in an way that eludes the usual language we use to talk about games, which is why their fans so often fall back on terms like “throwback” or “old school.” In some ways, this is surprising. Nostalgia games are their own genre now, frequently featuring pixel art, sprites, 2D platforming, or some mix of the three. FromSoft games are not part of that genre, nor are they in particularly close proximity to it. Sekiro, in fact, has several concessions to simplicity, such as simplified crunchThe voluminous attributes of the Souls series have been condensed down into what are essentially “damage” and “health.” and a tutorial systemAn NPC in the hub area volunteers himself as your training partner and explains various game mechanics to you.. In other games, those on the higher end of the grognard spectrum would be deriding these additions as “streamlining” or “hand-holding,”Predictably, some people are in fact calling them that, but not as many as usual. and yet Sekiro retains its sense of being a throwback to an earlier age. What gives?

Continue reading ⟩⟩ “Sekiro: Shadows Git Gud, part two”

 


 

#15 A Truly Random Encounter

By Shamus Posted Friday Apr 12, 2019

Filed under: DM of the Rings 41 comments

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Spider-Man Part 11: The Osborn Rally

By Shamus Posted Thursday Apr 11, 2019

Filed under: Retrospectives 107 comments

Like I said at the start, you can’t really divide this story into a tidy three-act structure. It has a beginning and an ending, but between those points it’s built less like a movie and more like an open-run comic book where you chain stories together. That makes a lot of sense, not just because this is a comic book story, but because mapping three-act movie structures to games has always been difficult due to the radically different pacing and runtime of these two mediums.

In terms of structure, it’s a bit like a soap opera. You have your A plot, and then you introduce a B plot, then A sort of wraps up and transforms into a C plot, and so on. You’ve always got at least one plot open because the story can’t end.

Even though I can’t really divide this story into tidy acts, I will say that I think we’re done with the introduction. The writer now has their major pieces on the board. The Kingpin is in jail, leaving behind a power vacuum. The Demons have stepped into that power vacuum and are grabbing Kingpin’s property and armaments. The story has hinted at something called “Devil’s Breath” without telling us what it is or what it does. Peter and MJ are both involved, but they’re not working together yet.

Now it’s time to up the stakes.

Continue reading ⟩⟩ “Spider-Man Part 11: The Osborn Rally”

 


 

Experienced Points: The Difficulty of Talking About Soulsborne Games

By Shamus Posted Wednesday Apr 10, 2019

Filed under: Column 185 comments

My column this week revisits some of the ideas a I touched on during my Batman series, where I made the case that difficulty is a multi-dimensional problem and too often we reduce it to a single linear scale. Mostly this is an attempt to un-stick the usual arguments about difficulty so people stop talking past each other. I’m not trying to stop the debates on difficulty. I’m just hoping the debate can move in a more productive direction if we can make our arguments clear.

Also, I know we just had this debate last week when Bob Case talked about it, so this will be familiar territory for most of you. I’m not trying to beat a dead horse, I’m just trying to keep my Escapist content relevant.

There’s a little drama that plays out every time a new Dark Souls game comes out. It goes something like this:

Continue reading ⟩⟩ “Experienced Points: The Difficulty of Talking About Soulsborne Games”