Steam Backlog: Fract OSC

By Shamus Posted Wednesday Aug 14, 2019

Filed under: Game Reviews 40 comments

A few weeks ago on the podcast, I mentioned that I’m a sucker for abstract shapes, neon lights, and electronic music. I have a large collection of 2D platformers that contain these elements. I don’t really care for 2D platformers and I’m actually terrible at them, but I keep buying them anyway because I like the music and visuals.

It’s entirely possible that I have a problem.

In the comments, someone suggested that I give FRACT OSC a look. I tried to buy it on Steam, but discovered that I already owned it. No doubt it fell into my cart during a Steam sale of years past and I never got around to playing it. According to my email archives, I bought this thing back in November of 2014.

Five years later, I’m finally getting around to playing it. I’ve spent about two hours with Fract OSC so far, and I have to say this is a very strange title.

Continue reading ⟩⟩ “Steam Backlog: Fract OSC”

 


 

Procgen Everything

By Paul Spooner Posted Tuesday Aug 13, 2019

Filed under: Projects 34 comments

I promise we’re going to finally get to actual programming in this post, but first a huge aside.

When I started this project, it was 2010, and my wife had just purchased me the Star Trek Enterprise D blueprints. I was inspired. But it was an odd kind of inspiration. The kind that starts building connections into other parts of your life and making you think strange thoughts.

It began innocently enough. I noted, as I was pouring over the plans, a certain similarity to the masonry script I had written a few years prior. I was feeling the need to get back into coding, and this seemed the perfect opportunity! Just re-purpose the old code to make starship floorplans! How hard could it be?

They are practically the same already. Good work everyone.
They are practically the same already. Good work everyone.

It didn’t hurt that I had some experience making space ships from floor plans. Back in 2007, I started working on a 3D model of a spaceship based off of some bitmap floorplans designed as headquarters for a Starwars fan-fiction group. The project was never really “finished” because there was never really a goal. It was mostly motivated from “wouldn’t it be cool to have a 3d model of this whole spaceship that we’ve been writing stories about? Continue reading ⟩⟩ “Procgen Everything”

 


 

Diecast #269: Crazy News Week, Social Media

By Shamus Posted Monday Aug 12, 2019

Filed under: Diecast 148 comments

By sheer accident, I’ve brought Heather back to the show almost exactly a year since the last time. This one is a little more personal than most shows and you even get a little glimpse at how our weird family works.



Hosts: Heather, Shamus. Episode edited by Issac.

Continue reading ⟩⟩ “Diecast #269: Crazy News Week, Social Media”

 


 

Baldur’s Gate III: Achilles and The Grognard

By Bob Case Posted Sunday Aug 11, 2019

Filed under: Video Games 141 comments

It is now time for an unscheduled tour of my creative process, such as it is. Originally, I had planned this series out a certain way, and it was all very well organized and so forth. A big part of my writing process is just figuring out what order I want to say things in, and I thought I had an order that would work. Then when I started writing it the whole thing fell apart and I realized I needed to reorganize. I realized that I couldn’t do this alone. I needed help.

So I brought in two of my friends. Their names are Achilles and The Grognard. We all agreed that they would sit down and play through Baldur’s Gate while I sat nearby and recorded their conversations. It’s all very scientific and official.

I did this because I think this game is best viewed from more than one perspective. The Baldur’s Gate seriesConsiting of Baldur’s Gate, Baldur’s Gate: Tales of the Sword Coast, Baldur’s Gate II: Shadows of Amn, and Baldur’s Gate II: Throne of Bhaal. – also known as the Bhaalspawn saga – is generally considered to be one of the high-water marks of the genre, an achievement in visuals, atmosphere, mechanics, and reactivity. It has also become an object of nostalgia, and the widespread belief that they just don’t make’em like that anymore. How to best locate the real Baldur’s Gate through the fog of its reputation? By employing a pair of guides. Let’s meet them.

The Grognard was born on November 30th, 1978, and the original Baldur’s Gate came out on her twentieth birthday. A tabletop veteran, she spent her college years immersed in the many classics of the Infinity Engine era – games that, to her, set a standard that has yet to be met since. To the Grognard, PC RPGs are like Saturday Night Live in that in any given year, they were better five years ago. The direction the genre has taken in the last ten years has filled her with disappointment, which she self-medicates with deliberately cultivated hope. Maybe yesterday’s magic has not been lost, she tells herself. Maybe there are enough people out there, schooled in the old ways, to bring it back. Maybe the developers of Larian studios are the chosen people, here to lead us back to the promised land.

Achilles was born exactly twenty years later, on November 30th, 1998, the day the first Baldur’s Gate was released. He’s never played it – in fact, he’s never played an Infinity Engine game. The first roleplaying game he can remember playing is Fallout 3Which he just calls “Fallout.” on the Xbox 360 during his half-remembered days of adolescence. During his teenage years he caught the RPG bug, catching up with Mass Effect, Skyrim, Dragon Age, and others. He’s aware of the old classics, but he’s never played them.

The scene: two people on a couch. They look like however you want them to, but the art is reminiscent of a 90’s era webcomic. On the screen opposite them is:

The title screen for the 'enhanced edition' of the game, with the 'Siege of Dragonspear' add-on installed.
The title screen for the 'enhanced edition' of the game, with the 'Siege of Dragonspear' add-on installed.

The Grognard: This already feels wrong.

Achilles: Why?

Continue reading ⟩⟩ “Baldur’s Gate III: Achilles and The Grognard”

 


 
 
 

Spider-Man Part 24: Doctor Octopus!

By Shamus Posted Thursday Aug 8, 2019

Filed under: Retrospectives 54 comments

Spider-Man crawls out of the hospital bed despite severe injuries. That would be a great moment, but we hit that exact same note after the prison escape. The writer bottomed out too early, and now the hero doesn’t have any farther to fall. Well, aside from the fact that he has to go confront his best friend / nemesis, Doctor Octopus. I guess that’s pretty bad.

Silver Sable calls him to explain that his actions have given her a change of heart and she’s leaving the city. If she actually had a change of heart she should offer to stay and start helping for once to offset all the trouble her men have caused. She can’t even get her men to leave the city. She’s going to leave this giant mess behind, with her goon squads still plundering the ravaged city. This was her last opportunity to do something relevant to the plot, and she passed it up.

Good riddance, although I resent the screen time wasted on this bore.

Continue reading ⟩⟩ “Spider-Man Part 24: Doctor Octopus!”