This is a special episode of the Diecast. If you’re looking for the usual brand of complaining, analysis, commentary, and complaining, then this is not the episode for you. Here I sit down with my wife Heather and we talk about our shared gaming history and how it impacted our relationship.
Hosts: Heather and Shamus. Episode edited by Issac.
We weren’t really working from a fixed list of topics, so no show notes this week.
One final note is that this was recorded with Heather and I sitting at the same computer with an open microphone. Normally I do the show via VOIP and everyone has a key for push-to-talk. The setup we used this time means you’ll hear a little more background noise. So if you’re curious why you can hear my sniffing or the THUD of me setting down my silo-sized drink, now you know.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.