In my first entry about Sekiro, I wrote mostly about the game’s difficulty and my belief that the experience would not be harmed by the addition of an optional easy mode. What I didn’t mention is my secret ulterior motive. After all, I play the game on the “normal” (ie, only) difficulty level, which is probably what I would play even if there was another option. But if there was an easy mode, it would be easier to talk about this game without talking about the difficulty, which is what I’ve wanted to do all along.
FromSoft games are good in several different dimensions. Their visual styles are typically consistent and evocative, their storytelling and worldbuilding are effective without intruding on gameplay, they reward exploration, and they have high replayability. They’re also good in areas that we’ve fallen out of the habit of talking about. Their level design, for instance, is excellent. Remember that? “Level design”? Once upon a time, in the days of John Romeros gone by, level designers were the rockstars of game development. In today’s games writing, the phrase is only occasionally seen.
This, for example, is a level. Not just a vista but a level. This is a cool game.
Therein lies part of the difficulty of talking about them. They’re good in an way that eludes the usual language we use to talk about games, which is why their fans so often fall back on terms like “throwback” or “old school.” In some ways, this is surprising. Nostalgia games are their own genre now, frequently featuring pixel art, sprites, 2D platforming, or some mix of the three. FromSoft games are not part of that genre, nor are they in particularly close proximity to it. Sekiro, in fact, has several concessions to simplicity, such as simplified crunchThe voluminous attributes of the Souls series have been condensed down into what are essentially “damage” and “health.” and a tutorial systemAn NPC in the hub area volunteers himself as your training partner and explains various game mechanics to you.. In other games, those on the higher end of the grognard spectrum would be deriding these additions as “streamlining” or “hand-holding,”Predictably, some people are in fact calling them that, but not as many as usual. and yet Sekiro retains its sense of being a throwback to an earlier age. What gives?
Continue reading 〉〉 “Sekiro: Shadows Git Gud, part two”
Bob Case MrBtongue is the Pele of complaining about videogames and will soon be the Garrincha of complaining about TV shows. You can find his Youtube channel at youtube.com/user/MrBtongue.