#51 Some Friendly Advice
Earlier this year I released my most recent book. It performed very poorly. I haven’t had the guts to open up the sales figures for the various storefronts and get a final count of copies soldAmazon makes this process so hopelessly convoluted I’m seriously wondering if the obfuscation is deliberate., but I’m willing to bet it’s less than 1,000 copies.
Certainly some of this is due to my half-hearted attempts at marketing. I hate doing it and it’s always tough to see the result. Some of it is no doubt due to the fact that Witch Watch got some free exposure from The EscapistWe did a giveaway and one of their daily quizzes promoted the book. and TOKoL was only promoted through my blog and a few cheap Google / Amazon ads.
Well, there’s no point in crying about it now. I’m reasonably sure the low sales don’t mean the story is terrible. It was reviewed well by the few who bought it and I think it had quite a few fun moments in it. It was a blast to write and it’s still my favorite bit of worldbuilding.
However, I’ll readily admit it’s not a perfect book. Like all fictional works, you can find problems if you pick at it. Since I spend so much of my time picking on flaws in game stories, I thought it would be an interesting exercise to do the same thing to my own work. This isn’t usually done, but there’s no rule saying you can’t do it.
Before we get started, I should repeat what I said a few months ago: I’m a big believer in the idea that the text is the text and everything outside the text is fanfic, even if it was written by me. If something isn’t explained well enough, then making up shit later doesn’t fix that. If part of the book doesn’t work, then this article can’t fix that. This should be viewed as an explanation of what I tried to do, but it doesn’t (and can’t) serve as a post-launch hotfix for plot holes and other nonsense. None of this is canon. It’s just my usual nitpicky analysis with a better-than-usual understanding of what the author was trying to accomplish.
So below is a list of gripes and flaws that I wish I’d handled differently. Total spoilers ahead, obviously…
Continue reading 〉〉 “The Other Kind of Analysis”
Here is the first entry in the new video series. This one is more aimed at my mostly-dead YouTube channel, so it’s not going to be terribly interesting to read. For the first few videos I’m going to be playing things safe and sticking to familiar topics. I have some proper episodes planned for when we’re comfortable with the format.
Like I’ve mentioned before, this is a collaboration with my son Issac. He’s going to be doing the editing and animating and I’ll do the scripts and still images. We’ll see how it works.
Anyway, here’s the script for the video:
Continue reading 〉〉 “This Dumb Introduction”
I don’t know how the mailbag got so out of control, but Paul and I did our best to put a dent in it. Here we answer 10 questions in one show.
Show notes: Continue reading 〉〉 “Diecast #270: The Great Mailbag Deluge”
I had titled these posts “Baldur’s Gate III: Subtitle,” but their primary subject is the original Baldur’s Gate right now, so I’ve changed the title.
Achilles: It’s time to set off on our grand adventure. One day, you’ll look back on this and say “I knew Top Hat Guy back when he was just level one, nothing but a quarterstaff to his name.”
The Grognard: Speaking of which, you should probably buy some new gear. The inn behind you is a good place to start.
Achilles: It seems a little strange for an innkeep to have such a wide selection of weapons. Is there something about this “Winthrop” I should know about? I guess it’s fine, this is an RPG’s tutorial area after all. But I don’t notice any wakizashis for sale.
The Grognard: Fortunately, you can buy a scimitar, which uses the same proficiency.
Achilles: It’s good to know all that wakizashi practice won’t go to waste. This Candlekeep joint is supposed to be a library, a center of learning, isn’t it? It seems to be where they teach NPCs how to break the fourth wall. All these robed guys are telling me how to use the UI.

The Grognard: Tutorials in games are rarely graceful things, but they’re necessary. You don’t want to just throw new players into the deep end. Plus, it’s good to get a sense of place from Candlekeep. This is where you grew up. It should feel peaceful, tranquil.
Continue reading 〉〉 “Achilles and the Grognard: Flight from Candlekeep”
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