And here’s where it ended, more or less. This wasn’t the original plan to end the series. I had become horribly burnt out on doing the comic, and we posted this comic to lead in to a hiatus. Said hiatus ended up becoming permanent. We will not be reposting the “Hey, the hiatus is finally going to end! Oh no it totally won’t, the comic is ending forever” strips that followed this one a month or two later. The basic story is after some time away, I decided I was ready to get back in to the groove. And then as we were plotting and drawing what would have been comic #52, I realized that no I really was not. I probably should have realized that before telling the world we were coming back, but live and learn.
A few random art notes: I love how Ivy has a Fitzpatrick backpack. I like to imagine she bought it at Hot Topic, that in the CB universe, not only is D&D&D available in gaming stores, but Fitzpatrick is some kind of cute goth icon. Also, this is probably the worst I ever drew Ivy. Man, she looks horrible in this comic, especially the panel where she’s looking away. She looks like some sort of horrible, horrible Ctrl+Alt+Delete character. Ugh.
Anyway, I think the new final comic we’re going to leave you guys with next week will be a much better cap to the series. Which reminds me, I need to finish drawing it so Shamus can make it funny…
That frame of Ivy? That Shawn hates so much and says it looks like a CAD hackjob? That’s my favorite pic of her in the entire series. This is why Shawn and I never had a falling out: The ways in which we misunderstand each other are far too comical for anyone to get upset over.
Over the next couple of days I’ll be posting the ending to this thing. That is, I’ll be posting all of my notes on where the story was intended to go and how it all turned out. I’d had the final battle sketched out before we even made the first comic, and hopefully you’ll find it a satisfying way to bring the tale to a close. It should be better than leaving the story hanging, anyway.
Coming up, I’m going to publish the rest of the story – as much as I had planned anyway – as text. The first half will appear this Sunday, and the final part next Friday. Then there will be one final Epilogue comic.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
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The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?