#46 Substitution
In a narrative sense, we’re entering the absolute worst part of the game. The gameplay is fine, but these next couple of cutscenes are a disaster of frustration and annoyance in terms of story.
Spider-Man heads to the secret lab where they’re cooking up the Devil’s Breath antiserum. When he arrives, he finds that Martin Li has already taken over. Martin’s Demon gang steamrolled the Sable guardsHow can these guys possibly suck THIS BAD? The Demons wear suits and use swords, and Sable goons wear body armor and carry automatic rifles..
Spider-Man webs up the Demons, and is about to head inside when more Sable guys arrive. He tries to make peace with them, but their bloodlust is only exceeded by their breathtaking ineptitude. He adds them to the pile of snoozing Demon guys and chases after Martin.
Continue reading 〉〉 “Spider-Man Part 23: Smarten Li”
Three months ago someone gifted me a gaming PC. I mentioned it on the podcast, but I know not everyone listens to the podcast. So I thought I’d give the machine a proper write-up.
The machine in question is a Corsair One. This is a pre-built gaming PC with a custom case. This machine is a first for me in a lot of different ways:
Continue reading 〉〉 “The New Computer”
During the show, I talk about the Amazon comic book adaptation of The Boys, which just released. I talk about the ending and a twist I saw coming, but I want to make it clear that I didn’t spoil the real ending. The example I gave is a placeholder / red herring.
Show notes: Continue reading 〉〉 “Diecast #267: RoboRosewater, The Boys, Mailbag”
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
This is why shopping for graphics cards is so stupid and miserable.
There's a new graphics API in town. What does that mean, and why do we need it?
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
C++ is a wonderful language for making horrible code.
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)