Hosts: Paul, Shamus. Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #268: 7 Billion Humans, Moonlighter, Fract”
Show notes: Continue reading 〉〉 “Diecast #268: 7 Billion Humans, Moonlighter, Fract”
In a narrative sense, we’re entering the absolute worst part of the game. The gameplay is fine, but these next couple of cutscenes are a disaster of frustration and annoyance in terms of story.
Spider-Man heads to the secret lab where they’re cooking up the Devil’s Breath antiserum. When he arrives, he finds that Martin Li has already taken over. Martin’s Demon gang steamrolled the Sable guardsHow can these guys possibly suck THIS BAD? The Demons wear suits and use swords, and Sable goons wear body armor and carry automatic rifles..
Spider-Man webs up the Demons, and is about to head inside when more Sable guys arrive. He tries to make peace with them, but their bloodlust is only exceeded by their breathtaking ineptitude. He adds them to the pile of snoozing Demon guys and chases after Martin.
Continue reading 〉〉 “Spider-Man Part 23: Smarten Li”
Three months ago someone gifted me a gaming PC. I mentioned it on the podcast, but I know not everyone listens to the podcast. So I thought I’d give the machine a proper write-up.
The machine in question is a Corsair One. This is a pre-built gaming PC with a custom case. This machine is a first for me in a lot of different ways:
Continue reading 〉〉 “The New Computer”
During the show, I talk about the Amazon comic book adaptation of The Boys, which just released. I talk about the ending and a twist I saw coming, but I want to make it clear that I didn’t spoil the real ending. The example I gave is a placeholder / red herring.
Show notes: Continue reading 〉〉 “Diecast #267: RoboRosewater, The Boys, Mailbag”
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.