Since this recording, I did indeed start a new game as an unarmed / heavy armor user. It strikes me as being OP the moment you get the “do your glove armor rating in damage” perk, although it’s annoying to get to that point. I parked myself in a cave and let a bandit tickle me with his dagger for 20 minutes to get heavy armor that high. That skill levels slow.
I’ve heard it suggested that unarmed is weak in the late game. I’ll let you know how it goes. Or maybe I won’t. I might forget.
I actually really like the love triangle quest we talked about here. It has a lot of freedom and is kind of playful about it. (I do wish the “none of the above” option was a little easier to find, though.) For context, here is how it goes:
Sven and Faendal both love Camilla. If you talk to him, Sven will ask you to deliver a letter to Camilla, supposedly from Faendal. The letter is written to make Faendal look incredibly bad. You can deliver the letter and lie to Camilla as asked (making Faendal look bad), or you can deliver the letter and tell the truth (making Sven look bad), or you can give the letter to Faendal, who will turn the trick around by writing a false letter of his own. Or you can start the quest with Faendal, which offers the reverse choices and outcomes. OR you can pickpocket the false letters from both of them and make them both look bad.
That’s, what? Six ways to resolve the quest? This tiny little easy-to-miss sidequest about a silly love triange between three not-so-bright people has lots of freedom. On top of this, there are after-quest outcomes where the other parties respond if you choose to murder one of the three.
Remember this freedom when we get to one of the many, many no-option, no-choice dialogs that plague the main quest.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
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