Wednesday Action Log 01-22-25

By Issac Young Posted Wednesday Jan 22, 2025

Filed under: Epilogue, Action Log 18 comments

This week I’ve actually played some games.

I played the demo for Heroes of Hammerwatch II. It was fine. I don’t know if it was just the demo, but there was almost no tutorial or guide, so there was about an hour of playing where I didn’t know what I was doing at all. Other than that, it was just fine.

Most of my time this week has been spent on a newly released game that is outside of my normal genre. Infinity Nikki. It’s a hard game to explain; it has a lot of modern Nintendo elements, some Super Mario Odyssey, a bit of Breath of the Wild, and a tiny bit of Pokémon vibes, all wrapped up in a game about dresses and fashion. Every thing you do is related to your outfit, your double jump has its own outfit, and so does your bug net.

And an outfit for combat.

A lot of the game consists of making outfits and finding clothing, as well as materials for your outfits. Then you have your ability outfits. You can’t change your ability outfits the same as your regular outfits. You can get alternate ones, but can’t really customize (at least as far as I know).

There’s also parkour.

Since I’m not the best at explaining games, I’ll just say: if you played Breath of the Wild/Tears of the Kingdom, and got excited when you found a new piece of armor, you’ll probably like this game.

Anyway, what’s everyone else doing this week?

 


 

Final Fantasy 1 (part 002)

By Paige Francis Posted Monday Jan 20, 2025

Filed under: Epilogue, Paige Writes 12 comments

Day Two of Final Fantasy 1 Pixel Remaster. I spent a bit of time seeing if there was even a point in loading Roland MT-32 compatibility. However the Pixel Remasters are CD mixes, or at least CD-capable; so while any for any given piece of music there can be an honest argument about the best implementation, the PR versions are broadly the best version of every soundtrack for the first six games. I did, not too long ago, get MUNT working on my system for Sierra games. As those are some of the oldest, later games that used Roland emulation should work just fine. The secret is in the game’s startup, not the system. Once MUNT is installed correctly, I just have to have MUNT loaded. It’s the game itself that has to point to the right libraries for sound. But looping around to the beginning, there really isn’t a point to even trying, and so we move on with the next segment of our journey.

Continue reading ⟩⟩ “Final Fantasy 1 (part 002)”

 


 

DM of the Rings Remastered CII: A Minor Omission

By Peter T Parker Posted Sunday Jan 19, 2025

Filed under: DM of the Rings Remaster 11 comments

There are ways to correct mistakes made in the delivery of the plot. Some are better than others.

– Shamus, Friday May 18, 2007

 


 

Wednesday Action Log 01-15-25

By Issac Young Posted Wednesday Jan 15, 2025

Filed under: Epilogue, Action Log, Random 13 comments

This week has been a whole lot of nothing.

But as of writing this, I was looking at steam and saw Heroes of Hammerwatch II. I don’t know anything about it other than it released today and is a roguelike. I’m very fond of roguelikes, so I’m going to try the demo later.

What’s everyone else doing this week?

 


 

Final Fantasy 1 (part 001)

By Paige Francis Posted Monday Jan 13, 2025

Filed under: Epilogue, Paige Writes 18 comments

Pre-existing condition: my mouse is going out, apparently.

Let’s get one thing straight from the beginning: Final Fantasy is *not* the first console RPG, or JRPG…but it *was* inspired by the early ones. It *was* the first to use the format of enemies lined up vertically on the left side of the screen and home team lined up vertically on the right, for what it’s worth. This format is broadly associated with the concept of early console RPG’s, despite Final Fantasy being one of the few that used this idea. Dragon Quest, debuting a year earlier, used a first-person fight screen then switched to a second-person hybrid screen with Dragon Quest 7. This view would also dominate HD and 3D remakes so thoroughly and effectively that people associate that particular view with the series as a whole, now. The Phantasy Star series, another early hit for Sega-based systems; used a second-person view set right behind the protagonists. You would see their back and hair which set an early standard for that series’ focus on the avatars’ designs. Most earlier RPG’s used some variety of first-person point-of-view. So at least in one regard Final Fantasy did do something different.

Continue reading ⟩⟩ “Final Fantasy 1 (part 001)”

 


 

DM of the Rings Remastered CI: There He Goes Again

By Peter T Parker Posted Sunday Jan 12, 2025

Filed under: DM of the Rings Remaster 2 comments

When it comes to giving things to the players versus making them “earn” them:

Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.

Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.

– Shamus, Tuesday Dec 31, 2024