Wednesday Action Log 01-22-25
This week I’ve actually played some games.
I played the demo for Heroes of Hammerwatch II. It was fine. I don’t know if it was just the demo, but there was almost no tutorial or guide, so there was about an hour of playing where I didn’t know what I was doing at all. Other than that, it was just fine.
Most of my time this week has been spent on a newly released game that is outside of my normal genre. Infinity Nikki. It’s a hard game to explain; it has a lot of modern Nintendo elements, some Super Mario Odyssey, a bit of Breath of the Wild, and a tiny bit of Pokémon vibes, all wrapped up in a game about dresses and fashion. Every thing you do is related to your outfit, your double jump has its own outfit, and so does your bug net.
And an outfit for combat.
A lot of the game consists of making outfits and finding clothing, as well as materials for your outfits. Then you have your ability outfits. You can’t change your ability outfits the same as your regular outfits. You can get alternate ones, but can’t really customize (at least as far as I know).
There’s also parkour.
Since I’m not the best at explaining games, I’ll just say: if you played Breath of the Wild/Tears of the Kingdom, and got excited when you found a new piece of armor, you’ll probably like this game.
Anyway, what’s everyone else doing this week?
Final Fantasy 1 (part 002)
Day Two of Final Fantasy 1 Pixel Remaster. I spent a bit of time seeing if there was even a point in loading Roland MT-32 compatibility. However the Pixel Remasters are CD mixes, or at least CD-capable; so while any for any given piece of music there can be an honest argument about the best implementation, the PR versions are broadly the best version of every soundtrack for the first six games. I did, not too long ago, get MUNT working on my system for Sierra games. As those are some of the oldest, later games that used Roland emulation should work just fine. The secret is in the game’s startup, not the system. Once MUNT is installed correctly, I just have to have MUNT loaded. It’s the game itself that has to point to the right libraries for sound. But looping around to the beginning, there really isn’t a point to even trying, and so we move on with the next segment of our journey.
Continue reading 〉〉 “Final Fantasy 1 (part 002)”
DM of the Rings Remastered CII: A Minor Omission
Wednesday Action Log 01-15-25
This week has been a whole lot of nothing.
But as of writing this, I was looking at steam and saw Heroes of Hammerwatch II. I don’t know anything about it other than it released today and is a roguelike. I’m very fond of roguelikes, so I’m going to try the demo later.
What’s everyone else doing this week?
Final Fantasy 1 (part 001)
Pre-existing condition: my mouse is going out, apparently.
Let’s get one thing straight from the beginning: Final Fantasy is *not* the first console RPG, or JRPG…but it *was* inspired by the early ones. It *was* the first to use the format of enemies lined up vertically on the left side of the screen and home team lined up vertically on the right, for what it’s worth. This format is broadly associated with the concept of early console RPG’s, despite Final Fantasy being one of the few that used this idea. Dragon Quest, debuting a year earlier, used a first-person fight screen then switched to a second-person hybrid screen with Dragon Quest 7. This view would also dominate HD and 3D remakes so thoroughly and effectively that people associate that particular view with the series as a whole, now. The Phantasy Star series, another early hit for Sega-based systems; used a second-person view set right behind the protagonists. You would see their back and hair which set an early standard for that series’ focus on the avatars’ designs. Most earlier RPG’s used some variety of first-person point-of-view. So at least in one regard Final Fantasy did do something different.
Continue reading 〉〉 “Final Fantasy 1 (part 001)”
DM of the Rings Remastered CI: There He Goes Again
Spoiler Warning
A video Let's Play series I collaborated on from 2009 to 2017.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
Fable II
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
The Middle Ages
Would you have survived in the middle ages?
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Patreon!
Why Google sucks, and what made me switch to crowdfunding for this site.
My Music
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.