The next stop on our tour of the Heleus Cluster is Havarl. Like the other planets, the climate is out of whack. Unlike the other planets, this place suffers from an overabundance of life rather than a shortage.
Havarl is overgrown with a thick jungleYet another single-biome planet.This is the one planet where you can’t drive the Nomad. and all of the native flora and fauna is exceedingly dangerous. Everything is toxic, poisonous, or filled with murderous intent.
The game says this is the ancestral home of the Anagara and that they had to abandon it when it became too inhospitable, but that doesn’t really fit with what we’re shown. I’d expect to see bits of Angaran cities poking out of the overgrowth. They’re a spacefaring species, so their cities must have been pretty impressive. But instead the “cities” are just endless sections of Remnant architecture that form horizon-smothering black walls around the play area. I imagine this is another detail that would have been ironed out if the game had been given time for polish.
I do like that this world offers some contrast with the other four and isn’t yet another lifeless hellscape for us to colonize.
As with the other worlds, you need to visit the monoliths, then do the vault, and then the game tells you the planet is stabilizing. Then you run around and do fetch quests and kill the mooks congregating around map markers until the planet hits 100%. Whee.
Continue reading 〉〉 “Andromeda Part 17: Welcome to the Bungle”