It’s the 28th of January. You know what that means?
It’s overwhelming, really, to look at the calendar and realise that we’ve been doing Spoiler Warning for two years now. It certainly doesn’t seem like it’s been that long. Heck, to me, it seems like just a few months ago that I ran the marathon editing session for the hilarious first anniversary episode of Amnesia: The Dark Descent. And that episode is still, in my mind, neck and neck with Railroad to Nowhere for our very best work on this series.
Then again, looking back on our very first episodes, they certainly seems like a world away from what we do now. For the editing of this episode I ended up digging deep back in my archives and watching a bit of the end of the first season and beginning of the second, and I was cringing the entire way through. Awkward pauses large enough to drive a vertibird through, terrible image quality, poor editing. It’s a wonder we stuck with it long enough for things to get out of those dark ages. But get through them we did, and look at all the games we’ve covered since! Deus Ex is our seventh full game, and we’ve nearly covered an eighth with our randomly scheduled off-time episodes of Half Life 2. That’s almost four games per year.
Still, as cringe-worthy as it is to look back at the early episodes, it also highlights, to me, how much really has improved – both between us as a group and our ability to deliver interesting commentary and humor simultaneously without tripping all over ourselves – and also in my own abilities to properly edit the series. When Spoiler Warning started, it was just an idea I’d had – I had no idea how video editing worked, what “codecs” really were, or how to sort out all of the black magic I found myself diving headfirst into. Two years later, we have proper credit sequences, full 720p HD videos, and a much tighter flow to each every new episode. I can scarcely believe it when I remember how confused I was at the beginning.
What about you guys? What are your favorite Spoiler Warning memories from the past two years?
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.