What Makes a Great RPG, Part II

By Shamus Posted Thursday Sep 27, 2007

Filed under: Game Design 51 comments

Yesterday I commented that I was having trouble figuring out what made an RPG “great”. Then I realized that an easy way to answer this question is to just look at the major RPG titles that have come out in the last few years. By looking at recent A-list titles, it’s pretty easy to see what makes RPGs great and which features are most important for success: Continue reading ⟩⟩ “What Makes a Great RPG, Part II”

 


 

What Makes a Great RPG?

By Shamus Posted Wednesday Sep 26, 2007

Filed under: Game Design 73 comments

The Rampant Coyote asks: What makes a (computer) RPG great?

This is a favorite subject of mine. I started to write a response last night, and it quickly turned into a long, rambling post that was all over the place. I’ve never been particularly into the whole brevity thing, but this post was quickly becoming an egregious wall of text so I had to abandon it.

I was trying to talk about character development, gameplay mechanics, presentation, immersion, and about a dozen other factors all at once. I don’t even know if I can give a sensible answer in a single post. Looking back, I think the big problem is that the term “RPG” is so hopelessly broad that it means almost nothing. Diablo, Jade Empire, Nethack, and Oblivion are all RPGs. How is Jade Empire an RPG but not Bully or GTA: San Andreas? How can Diablo be an RPG, when you don’t actually do any roleplaying? More importantly, how does one talk about what makes these games great, since they don’t really have anything meaningful in common?

It might be easier to come at this from the other direction and list the ways you can hinder or ruin an RPG.

I’m going to go back to the drawing board with that abandoned post, but in the meantime I’ll just sort of throw this out there for the less obsessive types to tackle: What makes “an RPG” great?

LATER: Don’t miss this excellent response over at Augury.

 


 

Bully: Quality over Quantity

By Shamus Posted Tuesday Sep 25, 2007

Filed under: Game Reviews 41 comments

Wow.  I’m five feet tall and sick of school.  It’s like junior high all over again, except this time I’ve got the strength to fight back when the bullies try to amuse themselves at my expense.
Wow. I’m five feet tall and sick of school. It’s like junior high all over again, except this time I’ve got the strength to fight back when the bullies try to amuse themselves at my expense.
Bully comes from Rockstar Games, the folks who brought us Grand Theft Auto. Here we have the same freeform roaming, the same style of motion-capped cutscenes, the same mission-based gameplay. But the game concept has undergone some sweeping changes, and these changes are almost universally for the better.

Bully replaces the thieving, cop-killing, gang-banging, hooker-punching, nihilistic attitude of Grand Theft Auto with bloodless fisticuffs, sports, pranks, and a little petty vandalism. These activities – while less spectacular – are more fun and engaging by virtue of them being less repulsive. If you ever got sick of the grotesque pointlessness of gang wars in GTA: San Andreas, then you know what I’m talking about.

Jimmy Hopkins is new kid in a tough school. His mother is a woman who is too busy getting remarried to deal with such tiresome tasks as raising her own son, so Jimmy is dropped off at Bullworth Academy, a private school that acts as a dumping ground for unwanted or unruly kids. The school is hopelessly defective, with alcoholic teachers, insular and combative cliques, a predatory coach, an indifferent headmaster, and rampant bullying.

Yes, you can scoop up some snow and pelt someone for a laugh. Jerk.
Yes, you can scoop up some snow and pelt someone for a laugh. Jerk.
Bullworth is wonderfully realized. I don’t know what schools look like elsewhere in the country where buildings are newer, but I found the school perfectly captured the dreary institutional style I saw during my own junior high years. I could practically smell the place. I’m sure if I could peer behind the walls of lumpy lead paint I’d find asbestos and fifty-year-old electrical wiring.

As the game progresses the seasons change. People wear clothing appropriate for the weather. Holiday decorations come and go. This gives the place a healthy dose character. The town of Bullworth isn’t as large or a sprawling as Liberty City, but it’s more detailed and filled with purpose.

The students aren’t bunch of randomly generated pedestrians. Each one is unique. Each one has a name, and each one has his or her own look, sayings, and preferred hangouts. After a while you’ll get to the point where you can recognize them on sight. The student roster isn’t really big enough to fill up a campus this size (there are “only” 61 students in all) but the game does a good job of hiding this.

The boy’s dorm is unsupervised and so the already wild kids go almost feral in this setting.  The place is a cesspit of trash and vandalism.
The boy’s dorm is unsupervised and so the already wild kids go almost feral in this setting. The place is a cesspit of trash and vandalism.
Someone at Rockstar has apparently heard my cries and eased up on the punishing gameplay of earlier titles. Most missions were beatable on the first try. A few took two. Very rarely did a mission take three attempts. I never needed more than that. This will vary from player to player, but no matter how much trouble the game gives you, it’s way less of a jerk about missions than GTA, and a lot more willing to get out of your way and let you have some dang fun. This means that the game is significantly shorter, but all that’s really happened here is they’ve cut out the tiresome repetition.

So the game and the gameworld are smaller but with less filler. The missions have less repetition. The gameplay is just as robust. Bully is a box of Lucky Charms that leaves out the bland, tasteless cereal and lets you eat one bowl of marshmallows after another.

 


 

The Second Best Man

By Shamus Posted Tuesday Sep 25, 2007

Filed under: Personal 18 comments

Ten years ago I married Heather. My brother Patrick acted as my best man. This weekend I finally got to return the favor. I hope married life suits him as well as it has me.

The wedding reception was smashing. This was the first time I’ve really danced since my own wedding. I was happy to realize that at thirty-six I’m healthier, fitter, and thinner than I was at twenty-six. My recent health problems are gone, and I’m down forty+ pounds. I remember people telling me “It’s all downhill from here” as I entered my twenties. I’m glad they were wrong. I’m also proud of the rest of the guys in our gaming group. This was a wedding reception of over two hundred people, and I want you to know that our party of geeks owned the dance floor Saturday night. While not everyone rolled a twenty on their performance checks, they made their attempts fearlessly and with gusto. Once in a while the DJ would put on some YMCA or (shudder) Chicken Dance and we would aggro a bunch of non-dancers. We’d execute an Expeditious Retreat and run outside to escape the audio pollution. Then the DJ would put on something danceable again, and we would renew our all-night raid on the dance floor, like an unstoppable army of bards.

Here are pictures, for the curious. One of the last images in the sequence leads to a video of the aforementioned geek dancing.

The first several pictures are from the rehearsal on Friday night. It was then that I really realized just how much weight I’d lost. I was swimming in that white shirt. I looked like a little kid playing dress-up. Looks like I need to buy some new dress clothes.

(My wife was taking the pictures, which is why you see more of my family than of the bride & groom.)

 


 

Let’s go Shopping for Games

By Shamus Posted Monday Sep 24, 2007

Filed under: Video Games 112 comments

It’s the weekend and I’m browsing around EB Games, looking for some new software to aid me in my never-ending quest to amuse myself for a few hours. I’ve got a hundred bucks I’m willing to spend, so if I shop carefully I should be able to get at least two games.

The PC section of the store is now three “racks”. Not those huge, floor-to ceiling racks that the consoles use, but ones so short that they are unable to hold anything at eye level. One of these three racks – or dividers if you will – has a bunch of exotic PC hardware like steering wheels, $80 mice, and various console controllers adapted for the PC. So what we really have here are two racks of diminutive shelving units for me to search, in hopes of finding a new game. Let’s see how well these few titles can compete for my gaming dollars.

Here we go:

Continue reading ⟩⟩ “Let’s go Shopping for Games”

 


 

How LOTR Should Have Ended

By Shamus Posted Friday Sep 21, 2007

Filed under: Movies 31 comments

Here is a great little movie: How Lord of the Rings should have ended. Nicely animated as well.

Someone should make a screencap comic about that.

Oh wait.

 


 

Chainmail Bikini: Now With Color

By Shamus Posted Friday Sep 21, 2007

Filed under: Links 14 comments

Shawn has begun colorizing Chainmail Bikini. He’s gone back and colored the early strips as well. Also, today’s strip at last lives up to the name “Chainmail Bikini”, and is more or less where the name came from.