Ten years ago I married Heather. My brother Patrick acted as my best man. This weekend I finally got to return the favor. I hope married life suits him as well as it has me.
The wedding reception was smashing. This was the first time I’ve really danced since my own wedding. I was happy to realize that at thirty-six I’m healthier, fitter, and thinner than I was at twenty-six. My recent health problems are gone, and I’m down forty+ pounds. I remember people telling me “It’s all downhill from here” as I entered my twenties. I’m glad they were wrong. I’m also proud of the rest of the guys in our gaming group. This was a wedding reception of over two hundred people, and I want you to know that our party of geeks owned the dance floor Saturday night. While not everyone rolled a twenty on their performance checks, they made their attempts fearlessly and with gusto. Once in a while the DJ would put on some YMCA or (shudder) Chicken Dance and we would aggro a bunch of non-dancers. We’d execute an Expeditious Retreat and run outside to escape the audio pollution. Then the DJ would put on something danceable again, and we would renew our all-night raid on the dance floor, like an unstoppable army of bards.
Here are pictures, for the curious. One of the last images in the sequence leads to a video of the aforementioned geek dancing.
The first several pictures are from the rehearsal on Friday night. It was then that I really realized just how much weight I’d lost. I was swimming in that white shirt. I looked like a little kid playing dress-up. Looks like I need to buy some new dress clothes.
(My wife was taking the pictures, which is why you see more of my family than of the bride & groom.)
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Two minutes of fun at the expense of a badly-run theme park.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?